// Gain items + apply items logic
 #region
 public static void ApplyItemEffectToEntity(LivingEntity entity, Item item)
 {
     if (item.Effect == Item.ItemEffect.IncreaseHealth)
     {
         LivingEntityController.ModifyEntityCurrentHealth(entity, item.EffectValue);
     }
     else if (item.Effect == Item.ItemEffect.IncreaseStrength)
     {
         LivingEntityController.ModifyEntityStrength(entity, item.EffectValue);
     }
     else if (item.Effect == Item.ItemEffect.IncreaseDexterity)
     {
         LivingEntityController.ModifyEntityDexterity(entity, item.EffectValue);
     }
 }
 public static void PerformHeal(LivingEntity target, Ability abilityUsed)
 {
     // Modify health
     LivingEntityController.ModifyEntityCurrentHealth(target, abilityUsed.PrimaryValue);
 }