// Gain items + apply items logic #region public static void ApplyItemEffectToEntity(LivingEntity entity, Item item) { if (item.Effect == Item.ItemEffect.IncreaseHealth) { LivingEntityController.ModifyEntityCurrentHealth(entity, item.EffectValue); } else if (item.Effect == Item.ItemEffect.IncreaseStrength) { LivingEntityController.ModifyEntityStrength(entity, item.EffectValue); } else if (item.Effect == Item.ItemEffect.IncreaseDexterity) { LivingEntityController.ModifyEntityDexterity(entity, item.EffectValue); } }
public static void PerformHeal(LivingEntity target, Ability abilityUsed) { // Modify health LivingEntityController.ModifyEntityCurrentHealth(target, abilityUsed.PrimaryValue); }