protected NodeEditorNode(Rect rect, string title, NodeEditor owner) { _owner = owner; Rect = rect; Title = title; }
protected NodeEditorEdge(NodeEditor owner) { _owner = owner; }
public AIEditorEdge(NodeEditor owner) : base(owner) { }
public SequenceEditorNode(Vector2 position, string title, NodeEditor owner) : base(new Rect(position.x, position.y, 300.0f, 200.0f), title, owner) { }
public AIEditorEdge(NodeEditor owner) : base(owner) { }
public AIEditorNode(Vector2 position, string title, NodeEditor owner) : base(new Rect(position.x, position.y, 200.0f, 100.0f), title, owner) { }
public SequenceEditorEdge(NodeEditor owner) : base(owner) { }
protected NodeEditorEdge(NodeEditor owner) { _owner = owner; }
public SequenceEditorEdge(NodeEditor owner) : base(owner) { }