protected NodeEditorNode(Rect rect, string title, NodeEditor owner)
        {
            _owner = owner;

            Rect = rect;
            Title = title;
        }
Beispiel #2
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 protected NodeEditorEdge(NodeEditor owner)
 {
     _owner = owner;
 }
Beispiel #3
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 public AIEditorEdge(NodeEditor owner)
     : base(owner)
 {
 }
 public SequenceEditorNode(Vector2 position, string title, NodeEditor owner)
     : base(new Rect(position.x, position.y, 300.0f, 200.0f), title, owner)
 {
 }
 public AIEditorEdge(NodeEditor owner)
     : base(owner)
 {
 }
 public AIEditorNode(Vector2 position, string title, NodeEditor owner)
     : base(new Rect(position.x, position.y, 200.0f, 100.0f), title, owner)
 {
 }
Beispiel #7
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 public SequenceEditorEdge(NodeEditor owner)
     : base(owner)
 {
 }
 protected NodeEditorEdge(NodeEditor owner)
 {
     _owner = owner;
 }
 public SequenceEditorEdge(NodeEditor owner)
     : base(owner)
 {
 }