public void OnPlayGamePressed() { OnUIButtonPressedEventArgs args = new OnUIButtonPressedEventArgs() { buttonPressed = "playgame" }; EventController.QueueEvent(UIEvents.BUTTON_PRESSED, args); }
public void OnQuitPressed() { OnUIButtonPressedEventArgs args = new OnUIButtonPressedEventArgs() { buttonPressed = "quit" }; EventController.QueueEvent(UIEvents.BUTTON_PRESSED, args); }
public void OnReplayPressed() { OnUIButtonPressedEventArgs args = new OnUIButtonPressedEventArgs() { buttonPressed = "replay" }; EventController.QueueEvent(UIEvents.BUTTON_PRESSED, args); uiContainer.SetActive(false); }