public void OnPlayGamePressed()
        {
            OnUIButtonPressedEventArgs args = new OnUIButtonPressedEventArgs()
            {
                buttonPressed = "playgame"
            };

            EventController.QueueEvent(UIEvents.BUTTON_PRESSED, args);
        }
        public void OnQuitPressed()
        {
            OnUIButtonPressedEventArgs args = new OnUIButtonPressedEventArgs()
            {
                buttonPressed = "quit"
            };

            EventController.QueueEvent(UIEvents.BUTTON_PRESSED, args);
        }
        public void OnReplayPressed()
        {
            OnUIButtonPressedEventArgs args = new OnUIButtonPressedEventArgs()
            {
                buttonPressed = "replay"
            };

            EventController.QueueEvent(UIEvents.BUTTON_PRESSED, args);

            uiContainer.SetActive(false);
        }