Open() public method

Open an existing EGB file.
public Open ( ) : void
return void
示例#1
0
        /// <summary>
        /// Convert an Encog binary file to an external form, such as CSV.
        /// </summary>
        /// <param name="binaryFile">THe binary file to use.</param>
        public void Binary2External(String binaryFile)
        {
            Status.Report(0, 0, "Exporting binary file: " + binaryFile);

            EncogEGBFile egb = new EncogEGBFile(binaryFile);

            egb.Open();

            this.codec.PrepareWrite(egb.NumberOfRecords, egb.InputCount,
                                    egb.IdealCount);

            int inputCount = egb.InputCount;
            int idealCount = egb.IdealCount;

            double[] input = new double[inputCount];
            double[] ideal = new double[idealCount];

            int currentRecord = 0;
            int lastUpdate    = 0;

            // now load the data
            for (int i = 0; i < egb.NumberOfRecords; i++)
            {
                for (int j = 0; j < inputCount; j++)
                {
                    input[j] = egb.Read();
                }

                for (int j = 0; j < idealCount; j++)
                {
                    ideal[j] = egb.Read();
                }

                this.codec.Write(input, ideal);

                currentRecord++;
                lastUpdate++;
                if (lastUpdate >= 10000)
                {
                    lastUpdate = 0;
                    this.Status.Report(egb.NumberOfRecords, currentRecord,
                                       "Exporting...");
                }
            }

            egb.Close();
            this.codec.Close();
            Status.Report(0, 0, "Done exporting binary file: "
                          + binaryFile);
        }
        /// <summary>
        /// Convert an Encog binary file to an external form, such as CSV. 
        /// </summary>
        /// <param name="binaryFile">THe binary file to use.</param>
        public void Binary2External(String binaryFile)
        {
            Status.Report(0, 0, "Exporting binary file: " + binaryFile);

            EncogEGBFile egb = new EncogEGBFile(binaryFile);
            egb.Open();

            this.codec.PrepareWrite(egb.NumberOfRecords, egb.InputCount,
                    egb.IdealCount);

            int inputCount = egb.InputCount;
            int idealCount = egb.IdealCount;

            double[] input = new double[inputCount];
            double[] ideal = new double[idealCount];

            int currentRecord = 0;
            int lastUpdate = 0;

            // now load the data
            for (int i = 0; i < egb.NumberOfRecords; i++)
            {

                for (int j = 0; j < inputCount; j++)
                {
                    input[j] = egb.Read();
                }

                for (int j = 0; j < idealCount; j++)
                {
                    ideal[j] = egb.Read();
                }

                this.codec.Write(input, ideal);

                currentRecord++;
                lastUpdate++;
                if (lastUpdate >= 10000)
                {
                    lastUpdate = 0;
                    this.Status.Report(egb.NumberOfRecords, currentRecord,
                            "Exporting...");
                }

            }

            egb.Close();
            this.codec.Close();
            Status.Report(0, 0, "Done exporting binary file: "
                    + binaryFile);
        }