Create() public method

Create a new RGB file.
public Create ( int inputCount, int idealCount ) : void
inputCount int The input count.
idealCount int The ideal count.
return void
        /// <summary>
        /// Convert an external file format, such as CSV, to the Encog binary
        /// training format. 
        /// </summary>
        /// <param name="binaryFile">The binary file to create.</param>
        public void External2Binary(String binaryFile)
        {

            Status.Report(0, 0, "Importing to binary file: "
                    + binaryFile);

            EncogEGBFile egb = new EncogEGBFile(binaryFile);

            egb.Create(codec.InputSize, codec.IdealSize);

            double[] input = new double[this.codec.InputSize];
            double[] ideal = new double[this.codec.IdealSize];

            this.codec.PrepareRead();

            int index = 3;
            int currentRecord = 0;
            int lastUpdate = 0;

            while (codec.Read(input, ideal))
            {

                egb.Write(input);
                egb.Write(ideal);

                index += input.Length;
                index += ideal.Length;
                currentRecord++;
                lastUpdate++;
                if (lastUpdate >= 10000)
                {
                    lastUpdate = 0;
                    this.Status.Report(0, currentRecord, "Importing...");
                }
            }

            egb.Close();
            this.codec.Close();
            Status.Report(0, 0, "Done importing to binary file: "
                    + binaryFile);

        }
示例#2
0
        /// <summary>
        /// Convert an external file format, such as CSV, to the Encog binary
        /// training format.
        /// </summary>
        /// <param name="binaryFile">The binary file to create.</param>
        public void External2Binary(String binaryFile)
        {
            Status.Report(0, 0, "Importing to binary file: "
                          + binaryFile);

            EncogEGBFile egb = new EncogEGBFile(binaryFile);

            egb.Create(codec.InputSize, codec.IdealSize);

            double[] input = new double[this.codec.InputSize];
            double[] ideal = new double[this.codec.IdealSize];

            this.codec.PrepareRead();

            int index         = 3;
            int currentRecord = 0;
            int lastUpdate    = 0;

            while (codec.Read(input, ideal))
            {
                egb.Write(input);
                egb.Write(ideal);

                index += input.Length;
                index += ideal.Length;
                currentRecord++;
                lastUpdate++;
                if (lastUpdate >= 10000)
                {
                    lastUpdate = 0;
                    this.Status.Report(0, currentRecord, "Importing...");
                }
            }

            egb.Close();
            this.codec.Close();
            Status.Report(0, 0, "Done importing to binary file: "
                          + binaryFile);
        }