public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); PaddockItemDescription = new PaddockItem[limit]; for (int i = 0; i < limit; i++) { PaddockItemDescription[i] = new PaddockItem(); PaddockItemDescription[i].Deserialize(reader); } }
public GameDataPaddockObjectListAddMessage(PaddockItem[] paddockItemDescription) { PaddockItemDescription = paddockItemDescription; }