public override void Deserialize(BigEndianReader reader)
 {
     var limit = reader.ReadUShort();
     PaddockItemDescription = new PaddockItem[limit];
     for (int i = 0; i < limit; i++)
     {
         PaddockItemDescription[i] = new PaddockItem();
         PaddockItemDescription[i].Deserialize(reader);
     }
 }
 public GameDataPaddockObjectListAddMessage(PaddockItem[] paddockItemDescription)
 {
     PaddockItemDescription = paddockItemDescription;
 }