public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); Movements = new EntityMovementInformations[limit]; for (int i = 0; i < limit; i++) { Movements[i] = new EntityMovementInformations(); Movements[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { Movement = new EntityMovementInformations(); Movement.Deserialize(reader); }
public GameContextMoveElementMessage(EntityMovementInformations movement) { Movement = movement; }
public GameContextMoveMultipleElementsMessage(EntityMovementInformations[] movements) { Movements = movements; }