public override void Deserialize(BigEndianReader reader)
 {
     var limit = reader.ReadUShort();
     Movements = new EntityMovementInformations[limit];
     for (int i = 0; i < limit; i++)
     {
         Movements[i] = new EntityMovementInformations();
         Movements[i].Deserialize(reader);
     }
 }
 public override void Deserialize(BigEndianReader reader)
 {
     Movement = new EntityMovementInformations();
     Movement.Deserialize(reader);
 }
 public GameContextMoveElementMessage(EntityMovementInformations movement)
 {
     Movement = movement;
 }
 public GameContextMoveMultipleElementsMessage(EntityMovementInformations[] movements)
 {
     Movements = movements;
 }