public GameFightCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status, short level, ActorAlignmentInformations alignmentInfos, sbyte breed) : base(contextualId, look, disposition, teamId, alive, stats, name, status) { Level = level; AlignmentInfos = alignmentInfos; Breed = breed; }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Level = reader.ReadShort(); AlignmentInfos = new ActorAlignmentInformations(); AlignmentInfos.Deserialize(reader); Breed = reader.ReadSByte(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); AlignmentInfos = new ActorAlignmentInformations(); AlignmentInfos.Deserialize(reader); }
public GameFightMonsterWithAlignmentInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade) { AlignmentInfos = alignmentInfos; }
public GameRolePlayCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo, accountId) { AlignmentInfos = alignmentInfos; }
public GameRolePlayPrismInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, ActorAlignmentInformations alignInfos) : base(contextualId, look, disposition) { AlignInfos = alignInfos; }