public GameFightCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status, short level, ActorAlignmentInformations alignmentInfos, sbyte breed)
     : base(contextualId, look, disposition, teamId, alive, stats, name, status)
 {
     Level = level;
     AlignmentInfos = alignmentInfos;
     Breed = breed;
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     Level = reader.ReadShort();
     AlignmentInfos = new ActorAlignmentInformations();
     AlignmentInfos.Deserialize(reader);
     Breed = reader.ReadSByte();
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     AlignmentInfos = new ActorAlignmentInformations();
     AlignmentInfos.Deserialize(reader);
 }
 public GameFightMonsterWithAlignmentInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos)
     : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade)
 {
     AlignmentInfos = alignmentInfos;
 }
 public GameRolePlayCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos)
     : base(contextualId, look, disposition, name, humanoidInfo, accountId)
 {
     AlignmentInfos = alignmentInfos;
 }
 public GameRolePlayPrismInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, ActorAlignmentInformations alignInfos)
     : base(contextualId, look, disposition)
 {
     AlignInfos = alignInfos;
 }