public override void Serialize(BigEndianWriter writer) { writer.WriteInt(AccountId); writer.WriteInt(PlayerId); writer.WriteShort(Status.TypeId); Status.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(TargetId); writer.WriteShort(Loss); writer.WriteShort(PermanentDamages); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(SenderId); writer.WriteUTF(SenderName); writer.WriteInt(SenderAccountId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(HumanoidInfo.TypeId); HumanoidInfo.Serialize(writer); writer.WriteInt(AccountId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteShort(ActionId); writer.WriteInt(SourceId); writer.WriteShort(Effect.TypeId); Effect.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(MountId); writer.WriteDouble(Date); writer.WriteShort(ModelId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(TargetId); writer.WriteShort(StartCellId); writer.WriteShort(EndCellId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteByte(Position); writer.WriteInt(SpellId); writer.WriteSByte(SpellLevel); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(TargetId); writer.WriteShort(StateId); writer.WriteBoolean(Active); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(ContextualId); Look.Serialize(writer); writer.WriteShort(Disposition.TypeId); Disposition.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) Jobs.Length); foreach (var entry in Jobs) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) TypeDescription.Length); foreach (var entry in TypeDescription) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) ObjectUID.Length); foreach (var entry in ObjectUID) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) KeyMovements.Length); foreach (var entry in KeyMovements) { writer.WriteShort(entry); } writer.WriteInt(ActorId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(SellerId); writer.WriteUShort((ushort) ObjectsInfos.Length); foreach (var entry in ObjectsInfos) { entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) Objects.Length); foreach (var entry in Objects) { writer.WriteShort(entry); } writer.WriteInt(Kamas); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(Id); writer.WriteUShort((ushort) Steps.Length); foreach (var entry in Steps) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteUShort((ushort) Colors.Length); foreach (var entry in Colors) { writer.WriteInt(entry); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(PlayerCount); writer.WriteUShort((ushort) Monsters.Length); foreach (var entry in Monsters) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteUShort((ushort) SendersAccountId.Length); foreach (var entry in SendersAccountId) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(PlayerId); writer.WriteUShort((ushort) Skills.Length); foreach (var entry in Skills) { writer.WriteShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(ActionId); writer.WriteInt(SourceId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(Id); writer.WriteInt(WaitTime); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(GuestId); writer.WriteInt(HostId); writer.WriteUTF(Name); GuestLook.Serialize(writer); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); writer.WriteShort(Status.TypeId); Status.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(ObjectId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(FightId); writer.WriteInt(PlayerId); writer.WriteBoolean(Accepted); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(DungeonId); writer.WriteInt(BuddyId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(ObjectUID); writer.WriteByte(Position); writer.WriteInt(Quantity); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(TargetId); writer.WriteShort(Amount); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(Arg1); writer.WriteInt(Arg2); writer.WriteInt(Arg3); writer.WriteShort(Delay); }