public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(SpellPrevisualization); writer.WriteUShort((ushort) Spells.Length); foreach (var entry in Spells) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(HasStartupActions); writer.WriteUShort((ushort) Characters.Length); foreach (var entry in Characters) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(GuestId); writer.WriteInt(HostId); writer.WriteUTF(Name); GuestLook.Serialize(writer); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); writer.WriteShort(Status.TypeId); Status.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteBoolean(DoTutorial); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); writer.WriteShort(Rank); writer.WriteDouble(GivenExperience); writer.WriteSByte(ExperienceGivenPercent); writer.WriteUInt(Rights); writer.WriteSByte(Connected); writer.WriteSByte(AlignmentSide); writer.WriteUShort(HoursSinceLastConnection); writer.WriteSByte(MoodSmileyId); writer.WriteInt(AccountId); writer.WriteInt(AchievementPoints); writer.WriteShort(Status.TypeId); Status.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(OnlySuccess); @object.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(PartyType); writer.WriteInt(PartyLeaderId); writer.WriteSByte(MaxParticipants); writer.WriteUShort((ushort) Members.Length); foreach (var entry in Members) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort) Guests.Length); foreach (var entry in Guests) { entry.Serialize(writer); } writer.WriteBoolean(Restricted); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(Remote); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(DungeonId); writer.WriteInt(BuddyId); writer.WriteBoolean(Accept); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(OnlySuccess); writer.WriteInt(GoldSum); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(TargetId); writer.WriteShort(StateId); writer.WriteBoolean(Active); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(Enable); writer.WriteUInt(Rights); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(AccountId); writer.WriteBoolean(Session); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(AccountId); writer.WriteBoolean(TutorialAvailable); writer.WriteShort(BreedsVisible); writer.WriteShort(BreedsAvailable); writer.WriteSByte(Status); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteBoolean(Restricted); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(ServerId); writer.WriteUTF(Address); writer.WriteUShort(Port); writer.WriteBoolean(CanCreateNewCharacter); writer.WriteUTF(Ticket); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(Channel); writer.WriteBoolean(Enable); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(ObjectUID); writer.WriteShort(PowerRate); writer.WriteBoolean(OverMax); writer.WriteUShort((ushort) Effects.Length); foreach (var entry in Effects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort) Prices.Length); foreach (var entry in Prices) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(NpcId); writer.WriteBoolean(Sex); writer.WriteShort(SpecialArtworkId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(Enabled); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(LifePoints); writer.WriteInt(MaxLifePoints); writer.WriteInt(BaseMaxLifePoints); writer.WriteInt(PermanentDamagePercent); writer.WriteInt(ShieldPoints); writer.WriteShort(ActionPoints); writer.WriteShort(MaxActionPoints); writer.WriteShort(MovementPoints); writer.WriteShort(MaxMovementPoints); writer.WriteInt(Summoner); writer.WriteBoolean(Summoned); writer.WriteShort(NeutralElementResistPercent); writer.WriteShort(EarthElementResistPercent); writer.WriteShort(WaterElementResistPercent); writer.WriteShort(AirElementResistPercent); writer.WriteShort(FireElementResistPercent); writer.WriteShort(NeutralElementReduction); writer.WriteShort(EarthElementReduction); writer.WriteShort(WaterElementReduction); writer.WriteShort(AirElementReduction); writer.WriteShort(FireElementReduction); writer.WriteShort(CriticalDamageFixedResist); writer.WriteShort(PushDamageFixedResist); writer.WriteShort(DodgePALostProbability); writer.WriteShort(DodgePMLostProbability); writer.WriteShort(TackleBlock); writer.WriteShort(TackleEvade); writer.WriteSByte(InvisibilityState); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(PlayerId); writer.WriteUTF(PlayerName); writer.WriteSByte(AlignmentSide); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); writer.WriteBoolean(IsInWorkshop); writer.WriteShort(WorldX); writer.WriteShort(WorldY); writer.WriteInt(MapId); writer.WriteShort(SubAreaId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(Bsell); writer.WriteInt(OwnerId); writer.WriteInt(Price); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(IgnoreAdded.TypeId); IgnoreAdded.Serialize(writer); writer.WriteBoolean(Session); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(StaticInfos.TypeId); StaticInfos.Serialize(writer); writer.WriteShort(AgeBonus); writer.WriteSByte(LootShare); writer.WriteSByte(AlignmentSide); writer.WriteBoolean(KeyRingBonus); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(FightId); writer.WriteInt(PlayerId); writer.WriteBoolean(Accepted); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(DungeonId); writer.WriteBoolean(Available); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(Accept); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteBoolean(Success); }