public static void SetupCharacter() { //get the selected gameobject GameObject curGO = EF_Editor_Utils.GetSelectedObject("Please select a Character to Set up!"); if (!curGO) { return; } //Add the Customizer script to the GameObject EF_CharacterCustomizer curCustomizer = curGO.AddComponent <EF_CharacterCustomizer>(); curCustomizer.InitializeCustomization(); Selection.activeGameObject = curGO; }
// Use this for initialization void OnEnable() { emortalSkin = EF_Editor_Utils.GetInspectorEditorUI(); targetManager = (EF_CharacterCustomizer)target; }