public static void SetupCharacter()
        {
            //get the selected gameobject
            GameObject curGO = EF_Editor_Utils.GetSelectedObject("Please select a Character to Set up!");

            if (!curGO)
            {
                return;
            }

            //Add the Customizer script to the GameObject
            EF_CharacterCustomizer curCustomizer = curGO.AddComponent <EF_CharacterCustomizer>();

            curCustomizer.InitializeCustomization();

            Selection.activeGameObject = curGO;
        }
 // Use this for initialization
 void OnEnable()
 {
     emortalSkin   = EF_Editor_Utils.GetInspectorEditorUI();
     targetManager = (EF_CharacterCustomizer)target;
 }