}//Method_end /// <summary> /// 加载(AB 包中)资源 /// </summary> /// <param name="scenesName">场景名称</param> /// <param name="abName">AssetBundle 包名称</param> /// <param name="assetName">资源名称</param> /// <param name="isCache">是否使用缓存</param> /// <returns></returns> public UnityEngine.Object LoadAsset(string scenesName, string abName, string assetName, bool isCache) { if (_DicAllScenes.ContainsKey(scenesName)) { MultiABMgr multObj = _DicAllScenes[scenesName]; return(multObj.LoadAsset(abName, assetName, isCache)); } Debug.LogError(GetType() + "/LoadAsset()/找不到场景名称,无法加载(AB包中)资源,请检查! scenesName=" + scenesName); return(null); }
/// <summary> /// 释放资源。 /// </summary> /// <param name="scenesName">场景名称</param> public void DisposeAllAssets(string scenesName) { if (_DicAllScenes.ContainsKey(scenesName)) { MultiABMgr multObj = _DicAllScenes[scenesName]; multObj.DisposeAllAsset(); } else { Debug.LogError(GetType() + "/DisposeAllAssets()/找不到场景名称,无法释放资源,请检查! scenesName=" + scenesName); } }
/// <summary> /// 下载AssetBundel 指定包 /// </summary> /// <param name="scenesName">场景名称</param> /// <param name="abName">AssetBundle 包名称</param> /// <param name="loadAllCompleteHandle">委托: 调用是否完成</param> /// <returns></returns> public IEnumerator LoadAssetBundlePack(string scenesName, string abName, DelLoadComplete loadAllCompleteHandle) { //参数检查 if (string.IsNullOrEmpty(scenesName) || string.IsNullOrEmpty(abName)) { Debug.LogError(GetType() + "/LoadAssetBundlePack()/ScenesName Or abName is null ,请检查!"); yield return(null); } //等待Manifest清单文件加载完成 while (!ABManifestLoader.GetInstance().IsLoadFinish) { yield return(null); } _ManifestObj = ABManifestLoader.GetInstance().GetABManifest(); if (_ManifestObj == null) { Debug.LogError(GetType() + "/LoadAssetBundlePack()/_ManifestObj is null ,请先确保加载Manifest清单文件!"); yield return(null); } //把当前场景加入集合中。 if (!_DicAllScenes.ContainsKey(scenesName)) { MultiABMgr multiMgrObj = new MultiABMgr(scenesName, abName, loadAllCompleteHandle); _DicAllScenes.Add(scenesName, multiMgrObj); } //调用下一层(“多包管理类”) MultiABMgr tmpMultiMgrObj = _DicAllScenes[scenesName]; if (tmpMultiMgrObj == null) { Debug.LogError(GetType() + "/LoadAssetBundlePack()/tmpMultiMgrObj is null ,请检查!"); } //调用“多包管理类”的加载指定AB包。 yield return(tmpMultiMgrObj.LoadAssetBundeler(abName)); }//Method_end