Stand() public static method

Makes the character stop resting
public static Stand ( IMemoryAPI fface ) : void
fface IMemoryAPI
return void
示例#1
0
 /// <summary>
 ///     Force the player to stand up before attempting anything else.
 /// </summary>
 public override void Exit(IGameContext context)
 {
     while (context.API.Player.Status == Status.Healing)
     {
         Player.Stand(context.API);
     }
 }
示例#2
0
        public override void Enter(IGameContext context)
        {
            // Stop resting.
            if (context.Player.Status.Equals(Status.Healing))
            {
                Player.Stand(context.API);
            }

            // Stop moving.
            context.API.Navigator.Reset();
        }
示例#3
0
 public override void Enter(IGameContext context)
 {
     Player.Stand(context.API);
     context.API.Navigator.Reset();
     context.API.Navigator.FaceHeading(context.Target.Position, false);
 }
示例#4
0
 public override void Enter(IGameContext context)
 {
     Player.Stand(context.API);
     context.API.Navigator.Reset();
 }