/// <summary> /// Force the player to stand up before attempting anything else. /// </summary> public override void Exit(IGameContext context) { while (context.API.Player.Status == Status.Healing) { Player.Stand(context.API); } }
public override void Enter(IGameContext context) { // Stop resting. if (context.Player.Status.Equals(Status.Healing)) { Player.Stand(context.API); } // Stop moving. context.API.Navigator.Reset(); }
public override void Enter(IGameContext context) { Player.Stand(context.API); context.API.Navigator.Reset(); context.API.Navigator.FaceHeading(context.Target.Position, false); }
public override void Enter(IGameContext context) { Player.Stand(context.API); context.API.Navigator.Reset(); }