public override void InitForCache(GameObject player, Wave wave, MonsterItem monsterItem) { base.InitForCache(player, wave, monsterItem); CacheDeadthEffect(5); }
public override void Init(GameObject player, Wave wave, Monster monster) { base.Init(player, wave, monster); m_InAnimAct = false; m_InstanceBullet = false; }
public override void Init(GameObject player, Wave wave, Monster monster) { m_NeedCalcSpeed = false; base.Init(player, wave, monster); }
public override void Init(GameObject player, Wave wave, Monster monster) { base.Init(player, wave, monster); m_ShieldGo.SetActive(false); m_ShieldGoEffect.SetActive(false); }