示例#1
0
 public override void InitForCache(GameObject player, Wave wave, MonsterItem monsterItem)
 {
     base.InitForCache(player, wave, monsterItem);
     CacheDeadthEffect(5);
 }
示例#2
0
 public override void Init(GameObject player, Wave wave, Monster monster)
 {
     base.Init(player, wave, monster);
     m_InAnimAct      = false;
     m_InstanceBullet = false;
 }
示例#3
0
 public override void Init(GameObject player, Wave wave, Monster monster)
 {
     m_NeedCalcSpeed = false;
     base.Init(player, wave, monster);
 }
示例#4
0
 public override void Init(GameObject player, Wave wave, Monster monster)
 {
     base.Init(player, wave, monster);
     m_ShieldGo.SetActive(false);
     m_ShieldGoEffect.SetActive(false);
 }