Пример #1
0
 public override void InitForCache(GameObject player, Wave wave, MonsterItem monsterItem)
 {
     base.InitForCache(player, wave, monsterItem);
     CacheDeadthEffect(5);
 }
Пример #2
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 public override void Init(GameObject player, Wave wave, Monster monster)
 {
     base.Init(player, wave, monster);
     m_InAnimAct      = false;
     m_InstanceBullet = false;
 }
Пример #3
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 public override void Init(GameObject player, Wave wave, Monster monster)
 {
     m_NeedCalcSpeed = false;
     base.Init(player, wave, monster);
 }
Пример #4
0
 public override void Init(GameObject player, Wave wave, Monster monster)
 {
     base.Init(player, wave, monster);
     m_ShieldGo.SetActive(false);
     m_ShieldGoEffect.SetActive(false);
 }