public override void StartSkill() { m_ForceEndSkill = false; m_InBreakState = false; m_EndSkill = false; m_CurTime = m_DtTime - 0.5f; m_Pet.PlayAnim(GameConstVal.Skill02, -1, 0.1f); m_LockTools.SetLockTsf(m_LockMonsterTsf); }
public override void StartSkill() { m_EndSkill = false; m_InBreakState = false; m_ForceEndSkill = false; m_CurTime = m_DtTime - 0.1f; m_LockTools.SetLockTsf(m_LockMonsterTsf); }
public override void StartSkill() { m_UAVGun.enabled = true; m_InBreakState = false; m_LockTools.SetLockTsf(m_LockMonsterTsf); m_Pet.GetAutoPathComp().SetAutoPathEnable(true, 3, FollowSpeed, m_PlayerGo.transform); m_Pet.GetAutoPathComp().SetEanbleRotation(false); }
public override void StartSkill() { m_EndSkill = false; m_InBreakState = false; m_CurTime = m_DtTime - 0.01f; m_LockTools.SetLockTsf(m_LockMonsterTsf); m_CurSkillStep = ManiacSkillStep.None; }
public override void StartSkill() { m_DogGun.enabled = true; m_InBreakState = false; m_LockTools.SetLockTsf(m_LockMonsterTsf); m_LockTools.SetFollowState(false); m_LockTools.SetRotateState(false); m_Pet.GetAutoPathComp().SetAutoPathEnable(true, 3, FollowSpeed, m_PlayerGo.transform, m_PursureCallBack); }