Example #1
0
 public override void StartSkill()
 {
     m_ForceEndSkill = false;
     m_InBreakState  = false;
     m_EndSkill      = false;
     m_CurTime       = m_DtTime - 0.5f;
     m_Pet.PlayAnim(GameConstVal.Skill02, -1, 0.1f);
     m_LockTools.SetLockTsf(m_LockMonsterTsf);
 }
Example #2
0
 public override void StartSkill()
 {
     m_EndSkill      = false;
     m_InBreakState  = false;
     m_ForceEndSkill = false;
     m_CurTime       = m_DtTime - 0.1f;
     m_LockTools.SetLockTsf(m_LockMonsterTsf);
 }
Example #3
0
 public override void StartSkill()
 {
     m_UAVGun.enabled = true;
     m_InBreakState   = false;
     m_LockTools.SetLockTsf(m_LockMonsterTsf);
     m_Pet.GetAutoPathComp().SetAutoPathEnable(true, 3, FollowSpeed, m_PlayerGo.transform);
     m_Pet.GetAutoPathComp().SetEanbleRotation(false);
 }
Example #4
0
 public override void StartSkill()
 {
     m_EndSkill     = false;
     m_InBreakState = false;
     m_CurTime      = m_DtTime - 0.01f;
     m_LockTools.SetLockTsf(m_LockMonsterTsf);
     m_CurSkillStep = ManiacSkillStep.None;
 }
Example #5
0
 public override void StartSkill()
 {
     m_DogGun.enabled = true;
     m_InBreakState   = false;
     m_LockTools.SetLockTsf(m_LockMonsterTsf);
     m_LockTools.SetFollowState(false);
     m_LockTools.SetRotateState(false);
     m_Pet.GetAutoPathComp().SetAutoPathEnable(true, 3, FollowSpeed, m_PlayerGo.transform, m_PursureCallBack);
 }