/// <summary> /// Create a new eveUnits object. /// </summary> /// <param name="unitID">Initial value of the unitID property.</param> public static eveUnits CreateeveUnits(global::System.Byte unitID) { eveUnits eveUnits = new eveUnits(); eveUnits.unitID = unitID; return eveUnits; }
/// <summary> /// Deprecated Method for adding a new object to the eveUnits EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToeveUnits(eveUnits eveUnits) { base.AddObject("eveUnits", eveUnits); }