/// <summary>
 /// Create a new eveUnits object.
 /// </summary>
 /// <param name="unitID">Initial value of the unitID property.</param>
 public static eveUnits CreateeveUnits(global::System.Byte unitID)
 {
     eveUnits eveUnits = new eveUnits();
     eveUnits.unitID = unitID;
     return eveUnits;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the eveUnits EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToeveUnits(eveUnits eveUnits)
 {
     base.AddObject("eveUnits", eveUnits);
 }