public void FadeUp(Vector3 NewUp, float Disminution)
 {
     upFadeOn = true;
     upFade = new Vector3Fade();
     upFade.Actual = Up;
     upFade.Next = NewUp;
     upFade.disminution = Disminution;
 }
 public void FadeCameraPosition(Vector3 NewCameraPosition, float Disminution)
 {
     cameraPositionFadeOn = true;
     cameraPositionFade = new Vector3Fade();
     cameraPositionFade.Actual = CameraPosition;
     cameraPositionFade.Next = NewCameraPosition;
     cameraPositionFade.disminution = Disminution;
 }
 public void FadeCameraTarget(Vector3 NewCameraTarget, float Disminution)
 {
     cameraTargetFadeOn = true;
     cameraTargetFade = new Vector3Fade();
     cameraTargetFade.Actual = CameraTarget;
     cameraTargetFade.Next = NewCameraTarget;
     cameraTargetFade.disminution = Disminution;
 }