public void FadeUp(Vector3 NewUp, float Disminution) { upFadeOn = true; upFade = new Vector3Fade(); upFade.Actual = Up; upFade.Next = NewUp; upFade.disminution = Disminution; }
public void FadeCameraPosition(Vector3 NewCameraPosition, float Disminution) { cameraPositionFadeOn = true; cameraPositionFade = new Vector3Fade(); cameraPositionFade.Actual = CameraPosition; cameraPositionFade.Next = NewCameraPosition; cameraPositionFade.disminution = Disminution; }
public void FadeCameraTarget(Vector3 NewCameraTarget, float Disminution) { cameraTargetFadeOn = true; cameraTargetFade = new Vector3Fade(); cameraTargetFade.Actual = CameraTarget; cameraTargetFade.Next = NewCameraTarget; cameraTargetFade.disminution = Disminution; }