public override void Run(string args) { GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>(); if (mgr == null || mgr.IsDisposed) { return; } mgr.BeginCapture(); }
public override void Run(Vector3 a) { GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>(); if (mgr == null || mgr.IsDisposed) { return; } mgr.FeatureCameraRotation = a; }
public override void Run(string args) { GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>(); if (mgr == null || mgr.IsDisposed) { return; } mgr.Finished(); mgr.ApplyDefaultOutput(); }
public override void Run(int a) { if (Game.Scene.GetComponent <GameFeatureCameraMgr>() == null) { Game.Scene.AddComponent <GameFeatureCameraMgr>(); } GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>(); if (mgr != null) { mgr.SetFeatureCameraCulling(a); } }
public override void Run(string args) { GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>(); if (mgr != null) { Game.Scene.RemoveComponent <GameFeatureCameraMgr>(); } else { Debug.LogError("Remove component error! ---->GameFeatureCameraMgr<---- "); } }
public override void Run(string args) { if (Game.Scene.GetComponent <GameFeatureCameraMgr>() == null) { GameFeatureCameraMgr mgr = Game.Scene.AddComponent <GameFeatureCameraMgr>(); if (mgr != null) { Debug.Log("GameFeatureCameraMgr add Succeed"); } } if (Game.Scene.GetComponent <GameCrossLineMgr>() == null) { GameCrossLineMgr mgr = Game.Scene.AddComponent <GameCrossLineMgr>(); if (mgr != null) { Debug.Log("GameCrossLineMgr add Succeed"); } } }