Ejemplo n.º 1
0
        public override void Run(string args)
        {
            GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>();

            if (mgr == null || mgr.IsDisposed)
            {
                return;
            }
            mgr.BeginCapture();
        }
Ejemplo n.º 2
0
        public override void Run(Vector3 a)
        {
            GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>();

            if (mgr == null || mgr.IsDisposed)
            {
                return;
            }
            mgr.FeatureCameraRotation = a;
        }
Ejemplo n.º 3
0
        public override void Run(string args)
        {
            GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>();

            if (mgr == null || mgr.IsDisposed)
            {
                return;
            }
            mgr.Finished();
            mgr.ApplyDefaultOutput();
        }
Ejemplo n.º 4
0
        public override void Run(int a)
        {
            if (Game.Scene.GetComponent <GameFeatureCameraMgr>() == null)
            {
                Game.Scene.AddComponent <GameFeatureCameraMgr>();
            }
            GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>();

            if (mgr != null)
            {
                mgr.SetFeatureCameraCulling(a);
            }
        }
Ejemplo n.º 5
0
        public override void Run(string args)
        {
            GameFeatureCameraMgr mgr = Game.Scene.GetComponent <GameFeatureCameraMgr>();

            if (mgr != null)
            {
                Game.Scene.RemoveComponent <GameFeatureCameraMgr>();
            }
            else
            {
                Debug.LogError("Remove component error! ---->GameFeatureCameraMgr<---- ");
            }
        }
Ejemplo n.º 6
0
        public override void Run(string args)
        {
            if (Game.Scene.GetComponent <GameFeatureCameraMgr>() == null)
            {
                GameFeatureCameraMgr mgr = Game.Scene.AddComponent <GameFeatureCameraMgr>();
                if (mgr != null)
                {
                    Debug.Log("GameFeatureCameraMgr add Succeed");
                }
            }

            if (Game.Scene.GetComponent <GameCrossLineMgr>() == null)
            {
                GameCrossLineMgr mgr = Game.Scene.AddComponent <GameCrossLineMgr>();
                if (mgr != null)
                {
                    Debug.Log("GameCrossLineMgr add Succeed");
                }
            }
        }