public override void Run() { FUI fUI = UIFactory.CreateFUI(FUIType.UILogin); fUI.AddComponent <UILobbyComponent>(); Game.Scene.GetComponent <FUIComponent>().Add(fUI); }
public override void Run() { FUI ui = UIFactory.CreateFUI(FUIType.UIChessStore); ui.AddComponent <FUIChessStoreComponent>(); Game.Scene.GetComponent <FUIComponent>().Add(ui); }