public override void Run()
        {
            FUI fUI = UIFactory.CreateFUI(FUIType.UILogin);

            fUI.AddComponent <UILobbyComponent>();
            Game.Scene.GetComponent <FUIComponent>().Add(fUI);
        }
Beispiel #2
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        public override void Run()
        {
            FUI ui = UIFactory.CreateFUI(FUIType.UIChessStore);

            ui.AddComponent <FUIChessStoreComponent>();
            Game.Scene.GetComponent <FUIComponent>().Add(ui);
        }