private async void RequestDailySign() { UINetLoadingComponent.showNetLoading(); G2C_DailySign g2cDailySign = (G2C_DailySign)await SessionComponent.Instance.Session.Call(new C2G_DailySign { Uid = PlayerInfoComponent.Instance.uid }); UINetLoadingComponent.closeNetLoading(); if (g2cDailySign.Error != ErrorCode.ERR_Success) { ToastScript.createToast(g2cDailySign.Message); return; } string reward = g2cDailySign.Reward; GameUtil.changeDataWithStr(reward); ShowRewardUtil.Show(reward); PlayerInfoComponent.Instance.GetPlayerInfo().IsSign = true; { Button btn = Item2.transform.Find("Button").GetComponent <Button>(); btn.interactable = false; btn.GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("image_main", "DayDo_tomorrow"); string TomorrowReward = g2cDailySign.TomorrowReward; int prop_id = CommonUtil.splitStr_Start(TomorrowReward, ':'); int prop_num = CommonUtil.splitStr_End(TomorrowReward, ':'); Item2.transform.Find("Text").GetComponent <Text>().text = ("奖励 <color=#FF8604FF>" + prop_num + "</color>金币"); } }
/// <summary> /// 购买物品 /// </summary> private async void BuyItem() { GetItemInfo info = new GetItemInfo(); int shopId = CommonUtil.splitStr_Start(shopInfo.Items.ToString(), ':'); int count = CommonUtil.splitStr_End(shopInfo.Items.ToString(), ':'); UINetLoadingComponent.showNetLoading(); G2C_BuyItem g2cBuyItem = (G2C_BuyItem)await SessionComponent.Instance. Session.Call(new C2G_BuyItem { UId = PlayerInfoComponent.Instance.uid, ShopId = shopInfo.Id }); UINetLoadingComponent.closeNetLoading(); ToastScript.createToast("购买成功"); GameUtil.changeData(shopId, (int)g2cBuyItem.Count); if (g2cBuyItem.ShopType == 2) { PlayerInfoComponent.Instance.GetPlayerInfo().GoldNum = g2cBuyItem.Wealth; } if (g2cBuyItem.ShopType == 1) { PlayerInfoComponent.Instance.GetPlayerInfo().WingNum = g2cBuyItem.Wealth; } Log.Debug("==" + g2cBuyItem.Wealth); Log.Debug("--" + PlayerInfoComponent.Instance.GetPlayerInfo().WingNum); Game.Scene.GetComponent <UIComponent>().Get(UIType.UIMain).GetComponent <UIMainComponent> ().refreshUI(); buyTip.SetActive(false); }
private async void RequestDailySignState() { UINetLoadingComponent.showNetLoading(); G2C_DailySignState g2cDailySignState = (G2C_DailySignState)await SessionComponent.Instance.Session.Call(new C2G_DailySignState { Uid = PlayerInfoComponent.Instance.uid }); UINetLoadingComponent.closeNetLoading(); bool TodayIsSign = g2cDailySignState.TodayIsSign; if (TodayIsSign) { Button btn = Item2.transform.Find("Button").GetComponent <Button>(); btn.interactable = false; btn.GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("image_main", "DayDo_tomorrow"); string TomorrowReward = g2cDailySignState.TomorrowReward; int prop_id = CommonUtil.splitStr_Start(TomorrowReward, ':'); int prop_num = CommonUtil.splitStr_End(TomorrowReward, ':'); Item2.transform.Find("Text").GetComponent <Text>().text = ("奖励 <color=#FF8604FF>" + prop_num + "</color>金币"); } else { string TodayReward = g2cDailySignState.TodayReward; int prop_id = CommonUtil.splitStr_Start(TodayReward, ':'); int prop_num = CommonUtil.splitStr_End(TodayReward, ':'); Item2.transform.Find("Text").GetComponent <Text>().text = ("奖励 <color=#FF8604FF>" + prop_num + "</color>金币"); } }
public void SetItem(ShopInfo info, int index, ShopType shopType) { SetCommonItem(info); int prop_id = CommonUtil.splitStr_Start(info.Items, ':'); int prop_num = CommonUtil.splitStr_End(info.Items, ':'); this.index = index; float height = 0; if (openBtn == null && closeBtn == null) { openBtn = rc.Get <GameObject>("OpenBtn").GetComponent <Button>(); closeBtn = rc.Get <GameObject>("CloseBtn").GetComponent <Button>(); switch (shopType) { case ShopType.Prop: Text descTxt = rc.Get <GameObject>("DescTxt").GetComponent <Text>(); Text disCountTxt = rc.Get <GameObject>("DisCountTxt").GetComponent <Text>(); if (prop_id == 112 && info.CurrencyType == 1) { this.GetParent <UI>().GameObject.transform.Find("Yuan").GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("Image_Shop", "icon_jinbi"); } else { this.GetParent <UI>().GameObject.transform.Find("Yuan").GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("Image_Shop", "icon_yb"); } string[] strArr = info.Desc.Split(';'); descTxt.text = strArr[0]; disCountTxt.text = strArr[1]; height = 150; break; case ShopType.Vip: nameTxt.text = info.Desc; height = 200; break; } openBtn.onClick.Add(() => { openBtn.gameObject.SetActive(false); closeBtn.gameObject.SetActive(true); Game.Scene.GetComponent <UIComponent>().Get(UIType.UIShop).GetComponent <UIShopComponent>().SetOpenItemPos(index, shopType, height); }); closeBtn.onClick.Add(() => { closeBtn.gameObject.SetActive(false); openBtn.gameObject.SetActive(true); Game.Scene.GetComponent <UIComponent>().Get(UIType.UIShop).GetComponent <UIShopComponent>().SetCloseItemPos(index, shopType, height); }); } }
public void SetGoldItem(ShopInfo info) { SetCommonItem(info); Text disCountTxt = rc.Get <GameObject>("DisCountTxt").GetComponent <Text>(); Text descTxt = rc.Get <GameObject>("DescTxt").GetComponent <Text>(); string[] strArr = info.Desc.Split(';'); string[] itemsArr = info.Items.Split(';'); int prop_id = CommonUtil.splitStr_Start(info.Items, ':'); int prop_num = CommonUtil.splitStr_End(info.Items, ':'); descTxt.text = strArr[0]; disCountTxt.text = strArr[1]; }
public void SetEmailData(Email email) { this.email = email; title.text = email.EmailTitle; content.text = email.Content; date.text = email.Date.Substring(0, 10); state = email.State; string reward = email.RewardItem; flag.SetActive(state == 0); if (state == 0) { Delete.gameObject.SetActive(false); } Delete.gameObject.SetActive(state == 1); rewardList.Clear(); if (reward != null && !reward.Equals("")) { get.gameObject.SetActive(state == 0); List <string> rewardArr = new List <string>(); CommonUtil.splitStr(reward, rewardArr, ';'); for (int i = 0; i < rewardArr.Count; ++i) { int itemId = CommonUtil.splitStr_Start(rewardArr[i], ':'); int rewardNum = CommonUtil.splitStr_End(rewardArr[i], ':'); RewardStruct rewardStruct = new RewardStruct(); rewardStruct.itemId = itemId; rewardStruct.rewardNum = rewardNum; rewardList.Add(rewardStruct); } SetRewardItemInfo(); } else { if (rewardItemList.Count > 0) { SetMoreItemHide(0); get.gameObject.SetActive(false); } } }
protected override async void Run(Session session, C2G_BuyItem message, Action <G2C_BuyItem> reply) { G2C_BuyItem response = new G2C_BuyItem(); try { DBProxyComponent proxyComponent = Game.Scene.GetComponent <DBProxyComponent>(); ShopConfig config = ConfigHelp.Get <ShopConfig>(message.ShopId); int shopId = CommonUtil.splitStr_Start(config.Items.ToString(), ':'); int count = CommonUtil.splitStr_End(config.Items.ToString(), ':'); int cost = 0; if (await DBCommonUtil.IsVIP(message.UId)) { cost = config.VipPrice; } else { cost = config.Price; } await DBCommonUtil.ChangeWealth(message.UId, config.CurrencyType, -cost, $"花费{cost}元宝购买商品{config.Name}"); List <PlayerBaseInfo> playerBaseInfos = await proxyComponent.QueryJson <PlayerBaseInfo>($"{{_id:{message.UId}}}"); switch (config.CurrencyType) { //金币 case 1: response.Wealth = playerBaseInfos[0].GoldNum; response.ShopType = 2; break; //元宝 case 2: response.Wealth = playerBaseInfos[0].WingNum; response.ShopType = 1; break; } //购买金币 if (shopId == 1) { await DBCommonUtil.ChangeWealth(message.UId, 1, count, $"商城购买{count}金币"); } else if (shopId == 112) { await DBCommonUtil.AddFriendKey(message.UId, count, "-1", $"商城购买{count}个{config.Name}道具"); } else { List <UserBag> itemInfos = await proxyComponent.QueryJson <UserBag>($"{{UId:{message.UId},BagId:{shopId}}}"); await DBCommonUtil.ChangeWealth(message.UId, shopId, count, $"商城购买{count}个{config.Name}道具"); } response.Count = count; reply(response); } catch (Exception e) { ReplyError(response, e, reply); } }
public void SetWingItem(ShopInfo info) { SetCommonItem(info); int prop_id = CommonUtil.splitStr_Start(info.Items, ':'); int prop_num = CommonUtil.splitStr_End(info.Items, ':'); }
public async void UseItem(Bag item) { try { switch (item.ItemId) { // 喇叭 case 105: { Game.Scene.GetComponent <UIComponent>().Create(UIType.UIUseLaBa); } break; case 112: { GameUtil.GetComponentByType <UIMainComponent>(UIType.UIMain).ShowFriendRoom(); if (GameUtil.GetComponentByType <UICreateFriendRoomComponent>(UIType.UICreateFriendRoom) == null) { Game.Scene.GetComponent <UIComponent>().Create(UIType.UICreateFriendRoom); } Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIBag); } break; default: { UINetLoadingComponent.showNetLoading(); G2C_UseItem g2cBag = (G2C_UseItem)await SessionComponent.Instance.Session.Call(new C2G_UseItem() { UId = PlayerInfoComponent.Instance.uid, ItemId = (int)item.ItemId }); UINetLoadingComponent.closeNetLoading(); if (g2cBag.result == 1) { GetBagInfoList(); useBg.SetActive(false); switch (item.ItemId) { // 表情包 case 104: { PlayerInfoComponent.Instance.GetPlayerInfo().EmogiTime = g2cBag.time; ToastScript.createToast("使用成功"); } break; // VIP体验卡 case 107: case 108: case 109: { PlayerInfoComponent.Instance.GetPlayerInfo().VipTime = g2cBag.time; ToastScript.createToast("使用成功"); } break; // 话费礼包 case 111: { GameUtil.changeDataWithStr(g2cBag.reward); float huafei = CommonUtil.splitStr_End(g2cBag.reward, ':') / 100.0f; ToastScript.createToast("恭喜获得" + huafei + "元话费"); } break; } GameUtil.changeData(item.ItemId, -1); } else { ToastScript.createToast(g2cBag.Message); } } break; } } catch (Exception ex) { Log.Debug("------------------" + ex.ToString()); } }