public async void Awake() { await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/chat.json", ChatConfig.getInstance().init); ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); ExpressionBtn = rc.Get <GameObject>("ExpressionBtn").GetComponent <Button>(); ShortBtn = rc.Get <GameObject>("ShortBtn").GetComponent <Button>(); Mask = rc.Get <GameObject>("Mask").GetComponent <Button>(); ExceptionTxt = rc.Get <GameObject>("ExceptionTxt").GetComponent <Text>(); ExpressionGrid = ExpressionBtn.transform.Find("Select_Btn/Scroll/ExpressionGrid").gameObject; ShortGrid = ShortBtn.transform.Find("Select_Btn/Scroll/ShortGrid").gameObject; ExpressionBtn.onClick.Add(() => { CreatExpressions(); }); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); Mask.onClick.Add(() => { CloseOrOpenChatUI(false); }); ShortBtn.onClick.Add(() => { CreateChatItems(); }); ExpressionItem = CommonUtil.getGameObjByBundle(UIType.UIExpression); ChatItem = CommonUtil.getGameObjByBundle(UIType.UIChatItem); isOpen = false; //选中表情包界面 CreatExpressions(); }
public void Awake() { ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); ChengjiuItemBtn = rc.Get <GameObject>("ChengjiuItemBtn"); Complete = rc.Get <GameObject>("Complete"); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); ChengjiuItemBtn.GetComponent <Button>().onClick.Add(() => { if (info.IsComplete) { if (!info.IsGet) { //未领取 info.IsGet = true; GetReward(); } else { //显示提示框 Game.Scene.GetComponent <UIComponent>().Get(UIType.UIChengjiu) .GetComponent <UIChengjiuComponent>().SetDetail(info, true); } } else { //显示提示框 Game.Scene.GetComponent <UIComponent>().Get(UIType.UIChengjiu) .GetComponent <UIChengjiuComponent>().SetDetail(info, false); } }); }
public void Awake() { ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); title = rc.Get <GameObject>("Title").GetComponent <Text>(); content = rc.Get <GameObject>("Content").GetComponent <Text>(); itemGrid = rc.Get <GameObject>("ItemGrid"); date = rc.Get <GameObject>("Date").GetComponent <Text>(); flag = rc.Get <GameObject>("Flag"); get = rc.Get <GameObject>("Get").GetComponent <Button>(); Delete = rc.Get <GameObject>("Delete").GetComponent <Button>(); readBtn = rc.Get <GameObject>("ReadBtn").GetComponent <Button>(); rewardItem = CommonUtil.getGameObjByBundle(UIType.UIRewardItem); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); readBtn.onClick.Add(() => { //ReadEmail(); }); //获得奖励 get.onClick.Add(() => { GetItem(); }); //删除邮件 Delete.onClick.Add(() => { DeleteMail(); }); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); RoomIdTxt = rc.Get <GameObject>("RoomIdTxt").GetComponent <Text>(); EnterBtn = rc.Get <GameObject>("EnterBtn").GetComponent <Button>(); juTxt = rc.Get <GameObject>("juTxt").GetComponent <Text>(); huaTxt = rc.Get <GameObject>("huaTxt").GetComponent <Text>(); FriendGrid = rc.Get <GameObject>("FriendGrid"); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); icon = CommonUtil.getGameObjByBundle(UIType.UIFriendIcon); EnterBtn.onClick.Add(() => { //向服务器发送消息 if (info.IsPublic == 1) { //公开房间 JoinRoom(); } else if (info.IsPublic == 2) { //私密房间 Game.Scene.GetComponent <UIComponent>().Create(UIType.UIJoinRoom); } }); }
public void initData() { isTimerEnd = false; ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); Button_close = rc.Get <GameObject>("Button_close").GetComponent <Button>(); Button_back = rc.Get <GameObject>("Button_back").GetComponent <Button>(); Button_jixu = rc.Get <GameObject>("Button_jixu").GetComponent <Button>(); winPlayer = rc.Get <GameObject>("winPlayer"); otherPlayer1 = rc.Get <GameObject>("otherPlayer1"); otherPlayer2 = rc.Get <GameObject>("otherPlayer2"); otherPlayer3 = rc.Get <GameObject>("otherPlayer3"); playerList.Clear(); playerList.Add(otherPlayer1); playerList.Add(otherPlayer2); playerList.Add(otherPlayer3); Text_daojishi = rc.Get <GameObject>("Text_daojishi").GetComponent <Text>(); Button_close.onClick.Add(onClick_close); Button_back.onClick.Add(onClick_Back); Button_jixu.onClick.Add(onClick_jixu); CommonUtil.SetTextFont(Button_close.transform.parent.gameObject); UIAnimation.ShowLayer(Button_close.transform.parent.gameObject); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); this.changeTableBtn = rc.Get <GameObject>("ChangeTableBtn").GetComponent <Button>(); this.readyBtn = rc.Get <GameObject>("ReadyBtn").GetComponent <Button>(); this.weChatBtn = rc.Get <GameObject>("WeChat").GetComponent <Button>(); this.roomIdObj = rc.Get <GameObject>("RoomId"); this.head = rc.Get <GameObject>("Head"); this.readyTimeout = rc.Get <GameObject>("ReadyTimeout"); this.timeText = this.readyTimeout.transform.Find("timeText").GetComponent <Text>(); HeadPanel[0] = head.Get <GameObject>("Bottom"); HeadPanel[1] = head.Get <GameObject>("Right"); HeadPanel[2] = head.Get <GameObject>("Top"); HeadPanel[3] = head.Get <GameObject>("Left"); this.changeTableBtn.onClick.Add(OnChangeTable); this.readyBtn.onClick.Add(OnReady); weChatBtn.onClick.Add(OnInviteWeChat); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); timeOut = 20; SetTimeOut(); UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); this.uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); Grid = rc.Get <GameObject>("Grid"); CloseBtn = rc.Get <GameObject>("CloseBtn").GetComponent <Button>(); Player1Txt = rc.Get <GameObject>("Player1Txt").GetComponent <Text>(); Player2Txt = rc.Get <GameObject>("Player2Txt").GetComponent <Text>(); Player3Txt = rc.Get <GameObject>("Player3Txt").GetComponent <Text>(); Player4Txt = rc.Get <GameObject>("Player4Txt").GetComponent <Text>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); textList.Add(Player1Txt); textList.Add(Player2Txt); textList.Add(Player3Txt); textList.Add(Player4Txt); item = CommonUtil.getGameObjByBundle(UIType.UIFriendDetail); CloseBtn.onClick.Add(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIFriendRoomDetail); }); UIAnimation.ShowLayer(this.GetParent <UI>().GameObject); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); //倒计时 this.timeText = rc.Get <GameObject>("TimeText").GetComponent <Text>(); StartTimeDown(); //4个玩家 UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); this.gamers = gamerComponent.GetAll(); plays = new List <Text>(); for (int i = 1; i < 5; i++) { plays.Add(rc.Get <GameObject>("Play" + i).GetComponent <Text>()); } //退出 this.cancelBtn = rc.Get <GameObject>("CancelBtn").GetComponent <Button>(); this.sureBtn = rc.Get <GameObject>("SureBtn").GetComponent <Button>(); cancelBtn.onClick.Add(OnCancel); sureBtn.onClick.Add(OnSure); cancelCount = 0; SetPlayInfo(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); }
public void Awake() { ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); ReturnBtn = rc.Get <GameObject>("ReturnBtn").GetComponent <Button>(); Grid = rc.Get <GameObject>("Grid"); CurProgress = rc.Get <GameObject>("CurProgress").GetComponent <Text>(); Detail = rc.Get <GameObject>("Detail"); ChengIcon = rc.Get <GameObject>("ChengIcon").GetComponent <Image>(); CloseBtn = rc.Get <GameObject>("CloseBtn").GetComponent <Button>(); ContentTxt = rc.Get <GameObject>("ContentTxt").GetComponent <Text>(); NameTxt = rc.Get <GameObject>("NameTxt").GetComponent <Text>(); ProgressTxt = rc.Get <GameObject>("ProgressTxt").GetComponent <Text>(); RewardTxt = rc.Get <GameObject>("RewardTxt").GetComponent <Text>(); item = CommonUtil.getGameObjByBundle(UIType.UIChengjiuItem); AlGet = rc.Get <GameObject>("AlGet"); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); //返回 ReturnBtn.onClick.Add(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIChengjiu); }); //关闭详细页面 CloseBtn.onClick.Add(() => { Detail.SetActive(false); }); RequestChengjiuList(); }
public void Start() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); View = rc.Get <GameObject>("View").GetComponent <Button>(); AccountGrid = rc.Get <GameObject>("AccountGrid"); TimeTxt = rc.Get <GameObject>("TimeTxt").GetComponent <Text>(); DateTxt = rc.Get <GameObject>("DateTxt").GetComponent <Text>(); RoomIdTxt = rc.Get <GameObject>("RoomIdTxt").GetComponent <Text>(); ScoreTxt = rc.Get <GameObject>("ScoreTxt").GetComponent <Text>(); Result = rc.Get <GameObject>("Result").GetComponent <Image>(); item = CommonUtil.getGameObjByBundle(UIType.UIFriendRoomTxt); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); View.onClick.Add(() => { Game.Scene.GetComponent <UIComponent>().Create(UIType.UIFriendRoomDetail); if (GameUtil.GetComponentByType <UIFriendRoomDetailComponent>(UIType.UIFriendRoomDetail) != null) { GameUtil.GetComponentByType <UIFriendRoomDetailComponent>(UIType.UIFriendRoomDetail).SetInfo(info); } }); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); AllScoreTxt = rc.Get <GameObject>("AllScoreTxt").GetComponent <Text>(); NameTxt = rc.Get <GameObject>("NameTxt").GetComponent <Text>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); }
public void initData() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); btn_close = rc.Get <GameObject>("Button_close").GetComponent <Button>(); btn_close.onClick.Add(onClick_Close); CommonUtil.SetTextFont(btn_close.transform.parent.gameObject); UIAnimation.ShowLayer(btn_close.transform.parent.gameObject); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); chatObjArr[0] = rc.Get <GameObject>("ChatB"); chatObjArr[1] = rc.Get <GameObject>("ChatR"); chatObjArr[2] = rc.Get <GameObject>("ChatT"); chatObjArr[3] = rc.Get <GameObject>("ChatL"); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); }
public void Awake() { this.ItemCard = this.GetParent <UI>().GameObject; Button button = this.ItemCard.GetComponent <Button>(); UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); this.handCardsComponent = gamerComponent.LocalGamer.GetComponent <HandCardsComponent>(); button.onClick.RemoveAllListeners(); button.onClick.Add(() => { OnClick(); }); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); }
public void Awake() { ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); UIChatItem = rc.Get <GameObject>("UIChatItem").GetComponent <Button>(); ChatTxt = rc.Get <GameObject>("ChatTxt").GetComponent <Text>(); UIChatItem.GetComponent <Button>().onClick.Add(() => { RequestChat(); }); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); }
public void Awake(string content) { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); CloseBtn = rc.Get <GameObject>("CloseBtn").GetComponent <Button>(); SureBtn = rc.Get <GameObject>("SureBtn").GetComponent <Button>(); CancelBtn = rc.Get <GameObject>("CancelBtn").GetComponent <Button>(); TipTxt = rc.Get <GameObject>("TipTxt").GetComponent <Text>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); TipTxt.text = content; }
public async void Awake() { // 获取配置文件 { string fileName = "otherConfig-" + PlatformHelper.GetVersionName() + ".json"; await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/" + fileName, OtherConfig.getInstance().init); } ToastScript.clear(); Instance = this; initData(); CommonUtil.SetTextFont(panel_start.transform.parent.gameObject); }
public void Awake() { ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); UIActivityTitle = rc.Get <GameObject>("UIActivityTitle").GetComponent <Button>(); TitleTxt = rc.Get <GameObject>("TitleTxt").GetComponent <Text>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); UIActivityTitle.onClick.Add(() => { OnClick(info.id); }); UIActivityTitle.GetComponent <Image>().color = Color.red; }
public async void Start() { try { await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/activity.json", ActivityConfig.getInstance().init); ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); returnBtn = rc.Get <GameObject>("ReturnBtn").GetComponent <Button>(); ActivityGrid = rc.Get <GameObject>("ActivityGrid"); NoticeBtn = rc.Get <GameObject>("NoticeBtn").GetComponent <Button>(); ActivityBtn = rc.Get <GameObject>("ActivityBtn").GetComponent <Button>(); Panel = rc.Get <GameObject>("Panel"); Activity = rc.Get <GameObject>("Activity"); Notice = rc.Get <GameObject>("Notice"); noticeItem = CommonUtil.getGameObjByBundle(UIType.UINoticeItem); activityItem = CommonUtil.getGameObjByBundle(UIType.UIActivityItem); Grid = rc.Get <GameObject>("Grid"); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); GetActivityItemList(); //返回 returnBtn.onClick.Add(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIActivity); }); //点击显示通知栏 NoticeBtn.onClick.Add(() => { NoticeBtn.transform.GetChild(0).gameObject.SetActive(true); ActivityBtn.transform.GetChild(0).gameObject.SetActive(false); Notice.SetActive(true); Activity.SetActive(false); CreateNoticeItems(); }); //点击显示活动栏 ActivityBtn.onClick.Add(() => { GetActivityItemList(); }); } catch (Exception e) { Log.Error(e); } }
public void initData() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); Button_OK = rc.Get <GameObject>("Button_OK").GetComponent <Button>(); Button_close = rc.Get <GameObject>("Button_close").GetComponent <Button>(); InputField_content = rc.Get <GameObject>("InputField_content").GetComponent <InputField>(); Button_OK.onClick.Add(onClickOK); Button_close.onClick.Add(onClickClose); CommonUtil.SetTextFont(Button_OK.transform.parent.gameObject); UIAnimation.ShowLayer(Button_OK.transform.parent.gameObject); }
public void initData() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); Button_cancel = rc.Get <GameObject>("Button_cancel").GetComponent <Button>(); Button_HuaFei = rc.Get <GameObject>("Button_HuaFei").GetComponent <Button>(); Button_Key = rc.Get <GameObject>("Button_Key").GetComponent <Button>(); Button_HuaFei.onClick.Add(onClick_huafei5); Button_Key.onClick.Add(onClick_duihuanyuanbao); Button_cancel.onClick.Add(onClick_close); CommonUtil.SetTextFont(Button_HuaFei.transform.parent.gameObject); UIAnimation.ShowLayer(Button_HuaFei.transform.parent.gameObject); }
public void Start() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); JoinRoom = rc.Get <GameObject>("JoinRoom"); CloseJoinRoom = rc.Get <GameObject>("CloseJoinRoom").GetComponent <Button>(); ANewBtn = rc.Get <GameObject>("ANewBtn").GetComponent <Button>(); DeleteBtn = rc.Get <GameObject>("DeleteBtn").GetComponent <Button>(); InputCountGrid = rc.Get <GameObject>("InputCountGrid"); EnterTxt = rc.Get <GameObject>("EnterTxt").GetComponent <Text>(); curRoomId = 0; for (int i = 0; i < 10; ++i) { string name = "inputCount" + i; Button go = rc.Get <GameObject>(name).GetComponent <Button>(); clickBtns.Add(go); } clickBtns.Distinct(); //关闭 CloseJoinRoom.onClick.Add(() => { ClearText(); Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIJoinRoom); }); AddClick(); DeleteBtn.onClick.Add(() => { if (curEnterValue.Length > 0) { int index = builder.ToString().LastIndexOf(space); builder.Remove(index - 1, 5); curEnterValue = builder.ToString(); EnterTxt.text = curEnterValue; } }); ANewBtn.onClick.Add(() => { ClearText(); }); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); UIAnimation.ShowLayer(this.GetParent <UI>().GameObject); }
public void initData(string uid) { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); Button_OK = rc.Get <GameObject>("Button_OK").GetComponent <Button>(); Button_close = rc.Get <GameObject>("Button_close").GetComponent <Button>(); Text_uid = rc.Get <GameObject>("Text_uid").GetComponent <Text>(); Text_uid.text = uid; Button_OK.onClick.Add(onClickOK); Button_close.onClick.Add(onClickClose); CommonUtil.SetTextFont(Button_OK.transform.parent.gameObject); UIAnimation.ShowLayer(Button_OK.transform.parent.gameObject); }
public void Awake() { ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); uiBagItem = rc.Get <GameObject>("UIBagItem"); countTxt = rc.Get <GameObject>("CountTxt").GetComponent <Text>(); uiBagBgL = rc.Get <GameObject>("UIBagBgL"); uiBagIcon = rc.Get <GameObject>("UIBagIcon").GetComponent <Image>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); uiBagItem.GetComponent <Button>().onClick.Add(() => { //显示物品信息 Game.Scene.GetComponent <UIComponent>().Get(UIType.UIBag).GetComponent <UIBagComponent>().SetItemInfo(item); }); }
public void Awake() { ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); returnBtn = rc.Get <GameObject>("ReturnBtn").GetComponent <Button>(); grid = rc.Get <GameObject>("Grid"); progressTxt = rc.Get <GameObject>("ProgressTxt").GetComponent <Text>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); returnBtn.onClick.Add(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UITask); }); taskItem = CommonUtil.getGameObjByBundle(UIType.UITaskItem); GetTaskInfoList(); }
public async void Start() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); #region CreateRoom SureBtn = rc.Get <GameObject>("SureBtn").GetComponent <Button>(); RoomTypeGrid = rc.Get <GameObject>("RoomTypeGrid").GetComponent <ToggleGroup>(); JuGrid = rc.Get <GameObject>("JuGrid").GetComponent <ToggleGroup>(); HuaGrid = rc.Get <GameObject>("HuaGrid").GetComponent <ToggleGroup>(); #endregion OwnKeyTxt = rc.Get <GameObject>("OwnKeyTxt").GetComponent <Text>(); huaItem = CommonUtil.getGameObjByBundle(UIType.UIHuaTypeToggle); juItem = CommonUtil.getGameObjByBundle(UIType.UIJuTypeToggle); typeItem = CommonUtil.getGameObjByBundle(UIType.UITypeToggle); CloseCreateRoom = rc.Get <GameObject>("CloseCreateRoom").GetComponent <Button>(); //选择房主开房还是AA制 //确定创建房间 SureBtn.onClick.Add(() => { { //确定创建房间:向服务器发送消息 CreateRoom(); } }); //关闭创建房间UI CloseCreateRoom.onClick.Add(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICreateFriendRoom); }); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); Init(); curHua = 1; curJu = 4; curType = 1; curKey = 3; UIAnimation.ShowLayer(this.GetParent <UI>().GameObject); }
public void initData() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); Button_ChouJiang = rc.Get <GameObject>("Button_ChouJiang").GetComponent <Button>(); Button_close = rc.Get <GameObject>("Button_close").GetComponent <Button>(); Button_wenhao = rc.Get <GameObject>("Button_wenhao").GetComponent <Button>(); Image_bg = rc.Get <GameObject>("Image_bg"); xingyunzhi = rc.Get <GameObject>("xingyunzhi"); Item = rc.Get <GameObject>("Item"); Button_ChouJiang.onClick.Add(onClick_ChouJiang); Button_close.onClick.Add(onClickClose); Button_wenhao.onClick.Add(showGuiZe); Image_bg.transform.Find("Text_tip1/Btn_share").GetComponent <Button>().onClick.Add(onClickShare); for (int i = 0; i < ZhuanPanConfig.getInstance().getZhuanPanInfoList().Count; i++) { ZhuanPanInfo zhuanpanInfo = ZhuanPanConfig.getInstance().getZhuanPanInfoList()[i]; GameObject item = Item.transform.Find("Item_" + zhuanpanInfo.itemId).gameObject; if (zhuanpanInfo.prop_id == 1) { item.transform.Find("Image_icon").GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("image_zhuanpan", "icon_gold"); item.transform.Find("Text_reward").GetComponent <Text>().text = ("金币" + (int)zhuanpanInfo.prop_num); } else if (zhuanpanInfo.prop_id == 3) { item.transform.Find("Image_icon").GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("image_zhuanpan", "icon_huafei"); item.transform.Find("Text_reward").GetComponent <Text>().text = ("话费" + zhuanpanInfo.prop_num + "元"); } } if (OtherData.getIsShiedShare()) { Image_bg.transform.Find("Text_tip1").localScale = Vector3.zero; } CommonUtil.SetTextFont(Button_close.transform.parent.gameObject); UIAnimation.ShowLayer(Button_close.transform.parent.gameObject); }
public void initData() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); Button_OK = rc.Get <GameObject>("Button_OK").GetComponent <Button>(); Button_YanZhengMa = rc.Get <GameObject>("Button_YanZhengMa").GetComponent <Button>(); Button_back = rc.Get <GameObject>("Button_back").GetComponent <Button>(); inputField_Phone = rc.Get <GameObject>("InputField_Phone").GetComponent <InputField>(); inputField_YanZhengMa = rc.Get <GameObject>("InputField_YanZhengMa").GetComponent <InputField>(); text_yanzhengmadaojishi = rc.Get <GameObject>("Text_yanzhengmadaojishi").GetComponent <Text>(); Button_OK.onClick.Add(onClickBindPhone); Button_YanZhengMa.onClick.Add(onClickGetPhoneCode); Button_back.onClick.Add(onClickBack); CommonUtil.SetTextFont(Button_OK.transform.parent.gameObject); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); HuaTypeToggle = rc.Get <GameObject>("HuaTypeToggle").GetComponent <Toggle>(); ValueTxt = rc.Get <GameObject>("ValueTxt").GetComponent <Text>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); HuaTypeToggle.onValueChanged.Add((isOn) => { if (isOn) { //选择类型 //Log.Debug("===" + beilv + "==="); Game.Scene.GetComponent <UIComponent>().Get(UIType.UICreateFriendRoom).GetComponent <UICreateFriendRoomComponent>().SetCurHua(beilv); } }); }
public void Awake() { ReferenceCollector rc = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>(); RoomTxt = rc.Get <GameObject>("RoomTxt").GetComponent <Text>();; TimeTxt = rc.Get <GameObject>("TimeTxt").GetComponent <Text>(); Player1Txt = rc.Get <GameObject>("Player1Txt").GetComponent <Text>(); Player2Txt = rc.Get <GameObject>("Player2Txt").GetComponent <Text>(); Player3Txt = rc.Get <GameObject>("Player3Txt").GetComponent <Text>(); Player4Txt = rc.Get <GameObject>("Player4Txt").GetComponent <Text>(); CommonUtil.SetTextFont(this.GetParent <UI>().GameObject); textList.Add(Player1Txt); textList.Add(Player2Txt); textList.Add(Player3Txt); textList.Add(Player4Txt); JuTxt = rc.Get <GameObject>("JuTxt").GetComponent <Text>(); }