private static bool CheckTile(MapFile EMF, int x, int y) { if (EMF.WarpLookup[y, x] != null) return false; if (EMF.TileLookup[y, x] != null) { switch (EMF.TileLookup[y, x].spec) { case TileSpec.Wall: case TileSpec.ChairDown: case TileSpec.ChairLeft: case TileSpec.ChairRight: case TileSpec.ChairUp: case TileSpec.ChairDownRight: case TileSpec.ChairUpLeft: case TileSpec.ChairAll: case TileSpec.Chest: case TileSpec.BankVault: case TileSpec.NPCBoundary: case TileSpec.MapEdge: case TileSpec.Board1: case TileSpec.Board2: case TileSpec.Board3: case TileSpec.Board4: case TileSpec.Board5: case TileSpec.Board6: case TileSpec.Board7: case TileSpec.Board8: case TileSpec.Jukebox: return false; } } return true; }
/*** Functions for loading/checking the different pub/map files ***/ //tries to load the map that MainPlayer.ActiveCharacter is hanging out on private bool _tryLoadMap(int mapID = -1) { try { if (mapID < 0) mapID = MainPlayer.ActiveCharacter.CurrentMap; string mapFile = Path.Combine("maps", string.Format("{0,5:D5}.emf", mapID)); if(!MapCache.ContainsKey(mapID)) MapCache.Add(mapID, new MapFile(mapFile)); else MapCache[mapID] = new MapFile(mapFile); //map renderer construction moved to be more closely coupled to loading of the map (m_mapRender ?? (m_mapRender = new EOMapRenderer(EOGame.Instance, m_api))).SetActiveMap(MapCache[mapID]); } catch { return false; } return true; }
private static void ProcessFiles(string src, string dst, bool singleFile) { string[] inFiles = singleFile ? new[] {src} : Directory.GetFiles(src, "*.emf"); for (int map = 0; map < inFiles.Length; ++map) { MapFile EMF = new MapFile(inFiles[map]); bool changesMade = false; string lastPart = inFiles[map].Substring(inFiles[map].Contains('\\') ? inFiles[map].LastIndexOf('\\') + 1 : 0, inFiles[map].Length - inFiles[map].LastIndexOf('\\') - 1); for (int i = EMF.TileRows.Count - 1; i >= 0; --i) { TileRow tr = EMF.TileRows[i]; for (int j = tr.tiles.Count - 1; j >= 0; --j) { Tile tt = tr.tiles[j]; if (tt.x > EMF.Width || tr.y > EMF.Height) { Console.WriteLine("[MAP {3}] Tile {0}x{1} ({2}) is out of map bounds. Removing.", tt.x, tr.y, Enum.GetName(typeof(TileSpec), tt.spec), lastPart); tr.tiles.RemoveAt(j); changesMade = true; } } } for (int i = EMF.WarpRows.Count - 1; i >= 0; --i) { WarpRow tr = EMF.WarpRows[i]; for (int j = tr.tiles.Count - 1; j >= 0; --j) { Warp tt = tr.tiles[j]; if (tt.x > EMF.Width || tr.y > EMF.Height) { Console.WriteLine("[MAP {2}] Warp {0}x{1} is out of map bounds. Removing.", tt.x, tr.y, lastPart); tr.tiles.RemoveAt(j); changesMade = true; } } } for(int i = EMF.NPCSpawns.Count - 1; i >= 0; --i) { NPCSpawn npc = EMF.NPCSpawns[i]; NPCRecord npcRec = (NPCRecord)ENF.Data.Find(rec => ((NPCRecord) rec).ID == npc.id); if (npc.id > ENF.Data.Count || npcRec == null) { Console.WriteLine("[MAP {0}] NPC Spawn {1}x{2} uses non-existent NPC #{3}. Removing.", lastPart, npc.x, npc.y, npc.id); EMF.NPCSpawns.RemoveAt(i); changesMade = true; continue; } if (npc.x > EMF.Width || npc.y > EMF.Height) { Console.WriteLine("[MAP {0}] NPC Spawn {1}x{2} ({3}) is out of map bounds. Removing.", lastPart, npc.x, npc.y, npcRec.Name); EMF.NPCSpawns.RemoveAt(i); changesMade = true; continue; } if (!CheckTile(EMF, npc.x, npc.y)) { Console.WriteLine("[MAP {0}] NPC Spawn {1}x{2} ({3}) is invalid...", lastPart, npc.x, npc.y, npcRec.Name); bool found = false; for (int row = npc.y - 2; row < npc.y + 2; ++row) { if (found) break; for (int col = npc.x - 2; col < npc.x + 2; ++col) { if (found) break; if (CheckTile(EMF, col, row)) { Console.WriteLine("[MAP {0}] Found valid spawn point. Continuing.", lastPart); found = true; } } } if (!found) { Console.WriteLine("[MAP {0}] NPC couldn't spawn anywhere valid! Removing."); EMF.NPCSpawns.RemoveAt(i); changesMade = true; } } } for (int i = EMF.Chests.Count - 1; i >= 0; --i) { MapChest chest = EMF.Chests[i]; ItemRecord rec = EIF.GetItemRecordByID(chest.item); if (chest.item > EIF.Data.Count || rec == null) { Console.WriteLine("[MAP {0}] Chest Spawn {1}x{2} uses non-existent Item #{3}. Removing.", lastPart, chest.x, chest.y, chest.item); EMF.Chests.RemoveAt(i); changesMade = true; continue; } if (chest.x > EMF.Width || chest.y > EMF.Height || (EMF.TileLookup[chest.y, chest.x] ?? new Tile { spec = TileSpec.Wall }).spec != TileSpec.Chest) { Console.WriteLine("[MAP {0}] Chest Spawn {1}x{2} points to a non-chest. Removing.", lastPart, chest.x, chest.y); EMF.Chests.RemoveAt(i); changesMade = true; } } if (!changesMade) { Console.WriteLine("Map {0} processed without any errors. No changes made.", lastPart); continue; } if (map == 0 && singleFile && inFiles.Length == 1) { EMF.Save(dst); break; } EMF.Save(Path.Combine(dst, lastPart)); } }
public MiniMapRenderer(MapFile mapRef, SpriteBatch spriteBatch, EOMapRenderer parentRenderer) { Map = mapRef; _spriteBatch = spriteBatch; _parentRenderer = parentRenderer; }