public override bool ExecuteAction(ActionProgramRun ap) { if (av == null) { FromString(userdata, out av, out operations); } foreach (string key in av.NameEnumuerable) { string res; if (operations[key].Contains("$")) { res = av[key]; } else if (ap.functions.ExpandString(av[key], out res) == ConditionFunctions.ExpandResult.Failed) //Expand out.. and if no errors { ap.ReportError(res); break; } if (operations[key].Contains("+") && ap.VarExist(key)) { ap[key] += res; ap.actioncontroller.SetPeristentGlobal(key, ap[key]); } else { ap[key] = res; ap.actioncontroller.SetPeristentGlobal(key, res); } } if (av.Count == 0) { ap.ReportError("PersistentGlobal no variable name given"); } return(true); }
public override bool ExecuteAction(ActionProgramRun ap) { string say; ConditionVariables statementvars; if (FromString(userdata, out say, out statementvars)) { string errlist = null; ConditionVariables vars = statementvars.ExpandAll(ap.functions, statementvars, out errlist); if (errlist == null) { bool wait = vars.GetInt(waitname, 0) != 0; Audio.AudioQueue.Priority priority = Audio.AudioQueue.GetPriority(vars.GetString(priorityname, "Normal")); string start = vars.GetString(startname); string finish = vars.GetString(finishname); string voice = vars.Exists(voicename) ? vars[voicename] : (ap.VarExist(globalvarspeechvoice) ? ap[globalvarspeechvoice] : "Default"); int vol = vars.GetInt(volumename, -999); if (vol == -999) { vol = ap.variables.GetInt(globalvarspeechvolume, 60); } int rate = vars.GetInt(ratename, -999); if (rate == -999) { rate = ap.variables.GetInt(globalvarspeechrate, 0); } string culture = vars.Exists(culturename) ? vars[culturename] : (ap.VarExist(globalvarspeechculture) ? ap[globalvarspeechculture] : "Default"); bool literal = vars.GetInt(literalname, 0) != 0; bool dontspeak = vars.GetInt(dontspeakname, 0) != 0; Audio.SoundEffectSettings ses = new Audio.SoundEffectSettings(vars); // use the rest of the vars to place effects if (!ses.Any && !ses.OverrideNone && ap.VarExist(globalvarspeecheffects)) // if can't see any, and override none if off, and we have a global, use that { vars = new ConditionVariables(ap[globalvarspeecheffects], ConditionVariables.FromMode.MultiEntryComma); } string expsay; if (ap.functions.ExpandString(say, out expsay) != EDDiscovery.ConditionFunctions.ExpandResult.Failed) { if (!literal) { expsay = expsay.PickOneOfGroups(rnd); // expand grouping if not literal } ap["SaySaid"] = expsay; if ((ap.VarExist("SpeechDebug") && ap["SpeechDebug"].Contains("Print"))) { ap.actioncontroller.LogLine("Say: " + expsay); expsay = ""; } if (dontspeak) { expsay = ""; } System.IO.MemoryStream ms = ap.actioncontroller.DiscoveryForm.SpeechSynthesizer.Speak(expsay, culture, voice, rate); if (ms != null) { Audio.AudioQueue.AudioSample audio = ap.actioncontroller.DiscoveryForm.AudioQueueSpeech.Generate(ms, vars, true); if (audio != null) { if (start != null && start.Length > 0) { audio.sampleStartTag = new AudioEvent { apr = ap, eventname = start, triggername = "onSayStarted" }; audio.sampleStartEvent += Audio_sampleEvent; } if (wait || (finish != null && finish.Length > 0)) // if waiting, or finish call { audio.sampleOverTag = new AudioEvent() { apr = ap, wait = wait, eventname = finish, triggername = "onSayFinished" }; audio.sampleOverEvent += Audio_sampleEvent; } ap.actioncontroller.DiscoveryForm.AudioQueueSpeech.Submit(audio, vol, priority); return(!wait); //False if wait, meaning terminate and wait for it to complete, true otherwise, continue } else { ap.ReportError("Say could not create audio, check Effects settings"); } } } else { ap.ReportError(expsay); } } else { ap.ReportError(errlist); } } else { ap.ReportError("Say command line not in correct format"); } return(true); }
public override bool ExecuteAction(ActionProgramRun ap) { string pathunexpanded; ConditionVariables statementvars; if (FromString(userdata, out pathunexpanded, out statementvars)) { string errlist = null; ConditionVariables vars = statementvars.ExpandAll(ap.functions, statementvars, out errlist); if (errlist == null) { string path; if (ap.functions.ExpandString(pathunexpanded, out path) != ConditionFunctions.ExpandResult.Failed) { if (System.IO.File.Exists(path)) { bool wait = vars.GetInt(waitname, 0) != 0; Audio.AudioQueue.Priority priority = Audio.AudioQueue.GetPriority(vars.GetString(priorityname, "Normal")); string start = vars.GetString(startname); string finish = vars.GetString(finishname); int vol = vars.GetInt(volumename, -999); if (vol == -999) { vol = ap.variables.GetInt(globalvarplayvolume, 60); } Audio.SoundEffectSettings ses = new Audio.SoundEffectSettings(vars); // use the rest of the vars to place effects if (!ses.Any && !ses.OverrideNone && ap.VarExist(globalvarplayeffects)) // if can't see any, and override none if off, and we have a global, use that { vars = new ConditionVariables(ap[globalvarplayeffects], ConditionVariables.FromMode.MultiEntryComma); } Audio.AudioQueue.AudioSample audio = ap.actioncontroller.DiscoveryForm.AudioQueueWave.Generate(path, vars); if (audio != null) { if (start != null && start.Length > 0) { audio.sampleStartTag = new AudioEvent { apr = ap, eventname = start, triggername = "onPlayStarted" }; audio.sampleStartEvent += Audio_sampleEvent; } if (wait || (finish != null && finish.Length > 0)) // if waiting, or finish call { audio.sampleOverTag = new AudioEvent() { apr = ap, wait = wait, eventname = finish, triggername = "onPlayFinished" }; audio.sampleOverEvent += Audio_sampleEvent; } ap.actioncontroller.DiscoveryForm.AudioQueueWave.Submit(audio, vol, priority); return(!wait); //False if wait, meaning terminate and wait for it to complete, true otherwise, continue } else { ap.ReportError("Play could not create audio, check audio file format is supported and effects settings"); } } else { ap.ReportError("Play could not find file " + path); } } else { ap.ReportError(path); } } else { ap.ReportError(errlist); } } else { ap.ReportError("Play command line not in correct format"); } return(true); }