//		float timer = 1;

        public ScannerPlayState(ScannerGame game)
        {
            this.game = game;
        }
示例#2
0
 public ScannerResultState(ScannerGame game)
 {
     this.game = game;
 }
示例#3
0
 public ScannerRoundsManager(ScannerGame game)
 {
     this.game = game;
 }
示例#4
0
 void Awake()
 {
     game = GetComponent <ScannerGame>();
 }