public static Int32 TimeStamp(ISimulationObject ISimulationinstance)
 {
     return(ISimulationinstance.ISimulationInstance.TimeStamp);
 }
 public static IAnimationObject Animation(ISimulationObject ISimulationinstance)
 {
     return(new IAnimationObject(ISimulationinstance.ISimulationInstance.Animation));
 }
 public static Double Duration(ISimulationObject ISimulationinstance)
 {
     return(ISimulationinstance.ISimulationInstance.Duration);
 }
 public static Int32 Frames(ISimulationObject ISimulationinstance)
 {
     return(ISimulationinstance.ISimulationInstance.Frames);
 }
 public static Boolean Status(ISimulationObject ISimulationinstance)
 {
     return(ISimulationinstance.ISimulationInstance.Status);
 }
 public static IAnimationObject PlayAnimation(ISimulationObject ISimulationinstance)
 {
     return(new IAnimationObject(ISimulationinstance.ISimulationInstance.PlayAnimation()));
 }
 public static Boolean IsAnimationPlaying(ISimulationObject ISimulationinstance)
 {
     return(ISimulationinstance.ISimulationInstance.IsAnimationPlaying());
 }
 public static Boolean ResetComponents(ISimulationObject ISimulationinstance)
 {
     return(ISimulationinstance.ISimulationInstance.ResetComponents());
 }
 public static IFeatureObject GetFeature(ISimulationObject ISimulationinstance)
 {
     return(new IFeatureObject(ISimulationinstance.ISimulationInstance.GetFeature()));
 }