public DynamicShadowProjectorRenderer(DynamicShadowProjectorRendererData data) : base(data) { m_renderShadowTexturePass = new RenderShadowTexturePass(data); }
public DynamicShadowProjectorRenderer(DynamicShadowProjectorRendererData data) : base(data) { m_cameraToComponents = new Dictionary <Camera, DynamicShadowProjectorComponents>(); m_renderShadowTexturePass = new RenderShadowTexturePass(data, this); }