public DynamicShadowProjectorRenderer(DynamicShadowProjectorRendererData data) : base(data)
 {
     m_renderShadowTexturePass = new RenderShadowTexturePass(data);
 }
示例#2
0
 public DynamicShadowProjectorRenderer(DynamicShadowProjectorRendererData data) : base(data)
 {
     m_cameraToComponents      = new Dictionary <Camera, DynamicShadowProjectorComponents>();
     m_renderShadowTexturePass = new RenderShadowTexturePass(data, this);
 }