public DynamicShadowProjectorRenderer(DynamicShadowProjectorRendererData data) : base(data)
 {
     m_renderShadowTexturePass = new RenderShadowTexturePass(data);
 }
Пример #2
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 public DynamicShadowProjectorRenderer(DynamicShadowProjectorRendererData data) : base(data)
 {
     m_cameraToComponents      = new Dictionary <Camera, DynamicShadowProjectorComponents>();
     m_renderShadowTexturePass = new RenderShadowTexturePass(data, this);
 }