void Awake() { shooting = GetComponent <Shooting>(); camFollow = GetComponent <CameraHandler>(); cam = GetComponent <Camera>(); cannonBall = GameObject.FindObjectOfType <CannonBall>(); origFixedDelta = Time.fixedDeltaTime; Cursor.visible = false; }
void Awake() { camFollow = GetComponent <CameraHandler>(); cam = GetComponent <Camera>(); }