private void OnCollisionWithWall(GameObject gameObject) { //if(gameObject is Wall) //{ // X = XPrevious; // Y = YPrevious; // if(gameObject.Y > this.Y) // { // canJump = true; // } //} }
public void OnCollision(GameObject gameObject) { if(Collision != null) { Collision(gameObject); } }
public void Add(GameObject gameObject) { gameObjects.Add(gameObject); }