Example #1
0
 private void OnCollisionWithWall(GameObject gameObject)
 {
     //if(gameObject is Wall)
     //{
     //    X = XPrevious;
     //    Y = YPrevious;
     //    if(gameObject.Y > this.Y)
     //    {
     //        canJump = true;
     //    }
     //}
 }
Example #2
0
 public void OnCollision(GameObject gameObject)
 {
     if(Collision != null)
     {
         Collision(gameObject);
     }
 }
Example #3
0
 public void Add(GameObject gameObject)
 {
     gameObjects.Add(gameObject);
 }