public PotionOfPower() : base() { _effect = new ItemsEffect(); this.setItemName("Potion of Power"); _effect.setEffectName("Enhances power by 6 for four turns."); _effect.setStrengthValue(6); this.setEffect(_effect); setHasStatusEffect(true); setStatusEffect(new PowerBoost()); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/potionofpower.jpg", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public LesserPotionOfPower() : base() { _effect = new ItemsEffect(); this.setItemName("Lesser Power Potion"); _effect.setEffectName("Slightly increases power by 3 for three turns."); _effect.setStrengthValue(3); this.setEffect(_effect); setHasStatusEffect(true); setStatusEffect(new LesserPowerBoost()); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/potionofpower.jpg", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public MythrilDagger() : base() { _effect = new ItemsEffect(); this.setItemName("Mythril Dagger"); this.setIsWeapon(true); this.setSocketAmount(5); _effect.setEffectName("A legendary dagger made of mythril, increases magic resistance by 12"); _effect.setStrengthValue(30); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Pig_Sticker.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public SimpleAxe() : base() { _effect = new ItemsEffect(); this.setItemName("Simple Axe"); this.setIsWeapon(true); _effect.setEffectName("A simple axe"); _effect.setStrengthValue(9); _effect.setEffectAmount(9); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/etherealedge.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public RuneOfDestruction() : base() { _effect = new ItemsEffect(); this.setItemName("Rune Of Destruction"); this.setIsSocketable(true); _effect.setEffectName("The fallen angel set fire to the heavens, and this fell from the ashes..."); _effect.setStrengthValue(100); _effect.setMagicValue(100); _effect.setEffectAmount(100); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Ist_Rune.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public BronzeDagger() : base() { _effect = new ItemsEffect(); this.setItemName("Bronze Dagger"); this.setIsWeapon(true); this.setSocketAmount(4); _effect.setEffectName("A deadly dagger made of copper and tin, increases magic resistance by 4"); _effect.setStrengthValue(12); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/dagger.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public SteelDagger() : base() { _effect = new ItemsEffect(); this.setItemName("Steel Dagger"); this.setIsWeapon(true); this.setSocketAmount(5); _effect.setEffectName("A ferocious dagger made of high tensile steel, increases magic resistance by 8"); _effect.setStrengthValue(21); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/kriss.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public LeatherGloves() : base() { _effect = new ItemsEffect(); this.setItemName("Leather Gloves"); this.setIsGloves(true); this.setSocketAmount(2); _effect.setEffectName("Gloves made from leather straps woven together, increases strength by 4"); _effect.setStrengthValue(1); _effect.setPhysicalDefense(1); _effect.setManaValue(3); _effect.setEffectAmount(4); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Heavy_Gloves.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public AssassinCloak() : base() { _effect = new ItemsEffect(); this.setItemName("Assassin Cloak"); this.setIsTorso(true); this.setSocketAmount(4); _effect.setEffectName("The shadows engulf you, increases strength by 15"); _effect.setStrengthValue(9); _effect.setPhysicalDefense(6); _effect.setManaValue(30); _effect.setEffectAmount(15); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Blackfeather.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public RuneOfDespair() : base() { _effect = new ItemsEffect(); this.setItemName("Rune Of Despair"); this.setIsSocketable(true); _effect.setEffectName("Sheds darkness upon your enemies"); _effect.setStrengthValue(15); _effect.setMagicValue(15); _effect.setHealthValue(15); _effect.setManaValue(15); _effect.setEffectAmount(15); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/zodRune.jpg", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public BronzeAxe() : base() { _effect = new ItemsEffect(); this.setItemName("Bronze Axe"); this.setIsWeapon(true); this.setSocketAmount(4); _effect.setEffectName("A great two handed axe made of copper and tin, increases health by 10"); _effect.setHealthValue(50); _effect.setStrengthValue(8); _effect.setPhysicalDefense(4); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/giantaxe.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public SteelAxe() : base() { _effect = new ItemsEffect(); this.setItemName("Steel Axe"); this.setIsWeapon(true); this.setSocketAmount(5); _effect.setEffectName("A monsterous two handed axe made of tempered steel, increases health by 15"); _effect.setHealthValue(75); _effect.setStrengthValue(11); _effect.setPhysicalDefense(7); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/brainhew.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public ChainMailHelm() : base() { _effect = new ItemsEffect(); this.setItemName("Chain Mail Helmet"); this.setIsHelmet(true); this.setSocketAmount(3); _effect.setEffectName("Chain mail helmet made of interlocking steel ringlets, increases strength by 5"); _effect.setStrengthValue(4); _effect.setPhysicalDefense(2); _effect.setManaValue(10); _effect.setEffectAmount(9); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/chainhelmet.jpg", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public LeatherVest() : base() { _effect = new ItemsEffect(); this.setItemName("Leather Vest"); this.setIsTorso(true); this.setSocketAmount(4); _effect.setEffectName("A vest made of stiff leather, increases strength by 5"); _effect.setStrengthValue(3); _effect.setPhysicalDefense(1); _effect.setManaValue(5); _effect.setEffectAmount(6); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Studded.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public AssassinBoots() : base() { _effect = new ItemsEffect(); this.setItemName("Assassin Boots"); this.setIsBoots(true); this.setSocketAmount(2); _effect.setEffectName("Silence in flight, increases strength by 10"); _effect.setStrengthValue(3); _effect.setPhysicalDefense(3); _effect.setManaValue(6); _effect.setEffectAmount(5); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Blakthorne_boots.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public ChainMailBoots() : base() { _effect = new ItemsEffect(); this.setItemName("Chain Mail Boots"); this.setIsBoots(true); this.setSocketAmount(2); _effect.setEffectName("Chain Mail boots made of steel ringlets that increase strength by 6"); _effect.setStrengthValue(2); _effect.setPhysicalDefense(2); _effect.setManaValue(4); _effect.setEffectAmount(8); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Chain_Boots.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public ChainMailVest() : base() { _effect = new ItemsEffect(); this.setItemName("Chain Mail Vest"); this.setIsTorso(true); this.setSocketAmount(4); _effect.setEffectName("A vest made of interlocking steel ringlets, increases strength by 10"); _effect.setStrengthValue(7); _effect.setPhysicalDefense(4); _effect.setManaValue(20); _effect.setEffectAmount(12); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/ChainMail.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public ChainMailGloves() : base() { _effect = new ItemsEffect(); this.setItemName("Chain Mail Gloves"); this.setIsGloves(true); this.setSocketAmount(2); _effect.setEffectName("Chain mail gloves made of interlocking steel that increase strength by 6"); _effect.setStrengthValue(2); _effect.setPhysicalDefense(2); _effect.setManaValue(6); _effect.setEffectAmount(7); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Chain_Gloves.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public AssassinHood() : base() { _effect = new ItemsEffect(); this.setItemName("Assassin Hood"); this.setIsHelmet(true); this.setSocketAmount(3); _effect.setEffectName("Face of darkness, increases strength by 5"); _effect.setStrengthValue(5); _effect.setPhysicalDefense(3); _effect.setManaValue(15); _effect.setEffectAmount(5); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/darkHood.jpg", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public LeatherBoots() : base() { _effect = new ItemsEffect(); this.setItemName("Leather Boots"); this.setIsBoots(true); this.setSocketAmount(2); _effect.setEffectName("Boots made from leather that increase strength by 3"); _effect.setStrengthValue(1); _effect.setPhysicalDefense(1); _effect.setManaValue(2); _effect.setEffectAmount(3); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/heavyboots.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public LeatherHelmet() : base() { _effect = new ItemsEffect(); this.setItemName("Leather Helmet"); this.setIsHelmet(true); this.setSocketAmount(1); _effect.setEffectName("A sturdy leather cap, increases strength by 3"); _effect.setStrengthValue(5); _effect.setPhysicalDefense(2); _effect.setManaValue(10); _effect.setEffectAmount(4); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/LeatherCap.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public Ultima() : base() { _effect = new ItemsEffect(); this.setItemName("Ultima"); this.setIsWeapon(true); this.setSocketAmount(15); _effect.setEffectName("The Ultimate weapon, guaranteed to increase the power of any warrior or mage"); _effect.setHealthValue(100); _effect.setStrengthValue(40); _effect.setMagicValue(40); _effect.setPhysicalDefense(14); _effect.setResistanceDefense(14); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/busterblade.jpg", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public SteelSword() : base() { _effect = new ItemsEffect(); this.setItemName("Steel Sword"); this.setIsWeapon(true); this.setSocketAmount(5); _effect.setEffectName("A razor sharp sword made of folded steel, increases mana by 15"); _effect.setHealthValue(30); _effect.setStrengthValue(7); _effect.setMagicValue(6); _effect.setPhysicalDefense(4); _effect.setResistanceDefense(4); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/warsword.gif", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public BronzeSword() : base() { _effect = new ItemsEffect(); this.setItemName("Bronze Sword"); this.setIsWeapon(true); this.setSocketAmount(4); _effect.setEffectName("A well balanced sword made of copper and tin, increases mana by 10"); _effect.setHealthValue(20); _effect.setStrengthValue(4); _effect.setMagicValue(4); _effect.setPhysicalDefense(2); _effect.setResistanceDefense(2); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/bronzesword.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public MythrilSword() : base() { _effect = new ItemsEffect(); this.setItemName("Mythril Sword"); this.setIsWeapon(true); this.setSocketAmount(5); _effect.setEffectName("A legendary sword made of mythril, increases mana by 20"); _effect.setHealthValue(60); _effect.setStrengthValue(12); _effect.setMagicValue(10); _effect.setPhysicalDefense(7); _effect.setResistanceDefense(7); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/Skycutter.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public RuneOfHope() : base() { _effect = new ItemsEffect(); this.setItemName("Rune Of Hope"); this.setIsSocketable(true); _effect.setEffectName("Sheds light upon your dark journey"); _effect.setStrengthValue(10); _effect.setMagicValue(10); _effect.setResistanceDefense(10); _effect.setPhysicalDefense(10); _effect.setHealthValue(10); _effect.setManaValue(10); _effect.setEffectAmount(10); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/chamRune.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }
public AssassinGloves() : base() { _effect = new ItemsEffect(); //equipment fields set this.setItemName("Assassin Gloves"); this.setIsGloves(true); this.setSocketAmount(2); //effects of item are set in itemsEffect class _effect.setEffectName("Swift hands deliver death, increases strength by 20"); _effect.setStrengthValue(3); _effect.setPhysicalDefense(3); _effect.setManaValue(9); _effect.setEffectAmount(5); this.setEffect(_effect); ImageBrush imgBrush = new ImageBrush(); BitmapImage image = new BitmapImage(new Uri(@"../../Images/Items/gloves2.png", UriKind.RelativeOrAbsolute)); imgBrush.ImageSource = image; setImageBrush(imgBrush); }