public object Clone() { var clone = new GameAgentMultipliers(); GoldScoreMultiplier.CopyTo(clone.GoldScoreMultiplier, 0); MonsterWhenPossessingWeaponScoreMultiplier.CopyTo(clone.MonsterWhenPossessingWeaponScoreMultiplier, 0); MonsterWhenNotPossessingWeaponScoreMultiplier.CopyTo(clone.MonsterWhenNotPossessingWeaponScoreMultiplier, 0); WeaponWhenPossessingWeaponScoreMultiplier.CopyTo(clone.WeaponWhenPossessingWeaponScoreMultiplier, 0); WeaponWhenPossessingNotWeaponScoreMultiplier.CopyTo(clone.WeaponWhenPossessingNotWeaponScoreMultiplier, 0); return(clone); }
public GameAgent(GameAgentMultipliers multipliers) { _multipliers = multipliers; }