public object Clone()
        {
            var clone = new GameAgentMultipliers();

            GoldScoreMultiplier.CopyTo(clone.GoldScoreMultiplier, 0);
            MonsterWhenPossessingWeaponScoreMultiplier.CopyTo(clone.MonsterWhenPossessingWeaponScoreMultiplier, 0);
            MonsterWhenNotPossessingWeaponScoreMultiplier.CopyTo(clone.MonsterWhenNotPossessingWeaponScoreMultiplier, 0);
            WeaponWhenPossessingWeaponScoreMultiplier.CopyTo(clone.WeaponWhenPossessingWeaponScoreMultiplier, 0);
            WeaponWhenPossessingNotWeaponScoreMultiplier.CopyTo(clone.WeaponWhenPossessingNotWeaponScoreMultiplier, 0);

            return(clone);
        }
Beispiel #2
0
 public GameAgent(GameAgentMultipliers multipliers)
 {
     _multipliers = multipliers;
 }