static void Main()
        {
            Console.WriteLine("Hello World!");

            X = 100; //height
            Y = 100; //width
            //cleanDungeon();
            //placeRooms();
            //drawDungeon();

            dungeon dun = GenerateDungeon();
            //PrintMap(dun);

            //GenerateDungeon2();


            Map map = new Map(10, 10);

            map.MarkCellsUnvisited();
            map.PickRandomCellAndMarkItVisited();
            map.Generate();
        }