static void Main() { Console.WriteLine("Hello World!"); X = 100; //height Y = 100; //width //cleanDungeon(); //placeRooms(); //drawDungeon(); dungeon dun = GenerateDungeon(); //PrintMap(dun); //GenerateDungeon2(); Map map = new Map(10, 10); map.MarkCellsUnvisited(); map.PickRandomCellAndMarkItVisited(); map.Generate(); }