public virtual void PlaceWorldTile(Vector3 _placePosition)
        {
            _grid.GetXY(_placePosition, out int x, out int z);

            Vector2Int _placedObjectOrigin = new Vector2Int(x, z);

            List <Vector2Int> gridPositionList = placedWorldTileTypeSO.GetGridPositionList(_placedObjectOrigin, dir);
            bool canBuild = true;

            foreach (Vector2Int gridPosition in gridPositionList)
            {
                if (!_grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
                {
                    canBuild = false;
                    break;
                }
            }

            if (canBuild)
            {
                Vector2Int rotationOffset            = placedWorldTileTypeSO.GetRotationOffset(dir);
                Vector3    placedObjectWorldPosition = _grid.GetWorldPosition(x, z) + new Vector3(rotationOffset.x, rotationOffset.y) * _grid.GetCellSize();

                PlacedObject_WorldTile placedObject = PlacedObject_WorldTile.Create(WorldTileParent, StartingAspects, placedObjectWorldPosition, _placedObjectOrigin, dir, placedWorldTileTypeSO);
                placedObject.transform.rotation = Quaternion.Euler(0, 0, -placedWorldTileTypeSO.GetRotationAngle(dir));

                foreach (Vector2Int gridPosition in gridPositionList)
                {
                    _grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
                }

                //OnObjectPlaced?.Invoke(this, EventArgs.Empty);

                //DeselectObjectType();
            }
            else
            {
                // Cannot build here
                UtilsClass.CreateWorldTextPopup("Cannot Build Here!", _placePosition);
            }
        }
示例#2
0
        public static PlacedObject_WorldTile Create(Transform _worldTileParent, List <TileAspect> _startingAspects, Vector3 worldPosition, Vector2Int origin, PlacedWorldTileTypeSO.Dir dir, PlacedWorldTileTypeSO _placedWorldTileTypeSO)
        {
            Transform placedObjectTransform = Instantiate(_placedWorldTileTypeSO.prefab, worldPosition, Quaternion.Euler(0, _placedWorldTileTypeSO.GetRotationAngle(dir), 0), _worldTileParent);

            PlacedObject_WorldTile placedObject = placedObjectTransform.GetComponent <PlacedObject_WorldTile>();

            placedObject.SetupTile(_placedWorldTileTypeSO, origin, dir);
            placedObject.SetTileAspects(_startingAspects);

            return(placedObject);
        }